Motion Tracking with Dynamic Simulation
暂无分享,去创建一个
[1] Norman I. Badler,et al. Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.
[2] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[3] Roy Featherstone,et al. Robot Dynamics Algorithms , 1987 .
[4] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[5] James K. Hahn,et al. Interpolation synthesis for articulated figure motion , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[6] Norman I. Badler,et al. Strength guided motion , 1990, SIGGRAPH.
[7] A. Pandya,et al. The validation of a human force model to predict dynamic forces resulting from multi-joint motions , 1992 .
[8] Norman I. Badler,et al. User-controlled physics-based animation for articulated figures , 1996, Proceedings Computer Animation '96.
[9] Michael Girard,et al. Computational modeling for the computer animation of legged figures , 1998 .
[10] David E. Orin,et al. Efficient Dynamic Computer Simulation of Robotic Mechanisms , 1982 .
[11] Daniel Thalmann,et al. Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.
[12] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[13] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[14] Kwang-Jin Choi,et al. Online motion retargetting , 2000, Comput. Animat. Virtual Worlds.
[15] Jessica K. Hodgins,et al. Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation , 1999, Computer Animation and Simulation.
[16] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[17] Kwang-Jin Choi,et al. On-line motion retargetting , 1999, Proceedings. Seventh Pacific Conference on Computer Graphics and Applications (Cat. No.PR00293).
[18] Eugene Fiume,et al. Limit cycle control and its application to the animation of balancing and walking , 1996, SIGGRAPH.
[19] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[20] Jessica K. Hodgins,et al. Adapting simulated behaviors for new characters , 1997, SIGGRAPH.
[21] Ken Perlin,et al. Improv: a system for scripting interactive actors in virtual worlds , 1996, SIGGRAPH.
[22] Taku Komura,et al. A Muscle‐based Feed‐forward Controller of the Human Body , 1997, Comput. Graph. Forum.
[23] Daniel Thalmann,et al. Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports , 1997, IEEE Trans. Vis. Comput. Graph..
[24] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[25] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[26] Masayuki Nakajima,et al. Realistic articulated character positioning and balance control in interactive environments , 1999, Proceedings Computer Animation 1999.
[27] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[28] Yuan F. Zheng,et al. Computation of input generalized forces for robots with closed kinematic chain mechanisms , 1985, IEEE J. Robotics Autom..
[29] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[30] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[31] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.