User Expectations and Experiences of Mobile Augmented Reality Services
暂无分享,去创建一个
[1] Blair MacIntyre,et al. DART: a toolkit for rapid design exploration of augmented reality experiences , 2005, ACM Trans. Graph..
[2] Marc Hassenzahl,et al. User experience (UX): towards an experiential perspective on product quality , 2008, IHM '08.
[3] J. Edward Swan,et al. Survey of User-Based Experimentation in Augmented Reality , 2005 .
[4] Kenneth P. Fishkin,et al. A taxonomy for and analysis of tangible interfaces , 2004, Personal and Ubiquitous Computing.
[5] Kay M. Stanney,et al. Realizing the full potential of virtual reality: human factors issues that could stand in the way , 1995, Proceedings Virtual Reality Annual International Symposium '95.
[6] A. Tjoa,et al. Information and Communication Technologies in Tourism , 1996, Springer Vienna.
[7] K GORSDORF,et al. [The pursuit of pleasure]. , 1958, Medizinische Monatsschrift.
[8] Chin-Lung Hsu,et al. Adoption of the mobile Internet: An empirical study of multimedia message service (MMS) , 2007 .
[9] Paul Milgram,et al. Perceptual issues in augmented reality , 1996, Electronic Imaging.
[10] Miika Aittala,et al. Inverse lighting and photorealistic rendering for augmented reality , 2010, The Visual Computer.
[11] Kaisa Väänänen,et al. User expectations for mobile mixed reality services: an initial user study , 2009, ECCE.
[12] Luís Carriço,et al. Lessons from early stages design of mobile applications , 2008, Mobile HCI.
[13] Wei Liu,et al. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing , 2004, Personal and Ubiquitous Computing.
[14] Suzan Boztepe,et al. User Value: Competing Theories and Models , 2007 .
[15] Dieter Schmalstieg,et al. Making Augmented Reality Practical on Mobile Phones, Part 1 , 2009, IEEE Computer Graphics and Applications.
[16] Paul Dourish,et al. Implications for design , 2006, CHI.
[17] Bruce H. Thomas,et al. Emerging technologies of augmented reality - interfaces and design , 2006 .
[18] E. Rogers,et al. Diffusion of innovations , 1964, Encyclopedia of Sport Management.
[19] Stephania Padovani,et al. Typology of the experiences , 2007, DPPI.
[20] Virpi Roto,et al. Understanding, scoping and defining user experience: a survey approach , 2009, CHI.
[21] John Zimmerman,et al. User experience over time: an initial framework , 2009, CHI.
[22] Ann Morrison,et al. Like bees around the hive: a comparative study of a mobile augmented reality map , 2009, CHI.
[23] M. Castells. Rise of the Network Society: The Information Age: Economy, Society and Culture , 1996 .
[24] Ivan E. Sutherland,et al. A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.
[25] Bruce H. Thomas,et al. First Person Indoor/Outdoor Augmented Reality Application: ARQuake , 2002, Personal and Ubiquitous Computing.
[26] Kennon M. Sheldon,et al. What is satisfying about satisfying events? Testing 10 candidate psychological needs. , 2001, Journal of personality and social psychology.
[27] Hirokazu Kato,et al. Collaborative augmented reality , 2002, CACM.
[28] Virpi Roto,et al. User experience evaluation methods: current state and development needs , 2010, NordiCHI.
[29] Gerard Jounghyun Kim,et al. Usability of one-handed interaction methods for handheld projection-based augmented reality , 2013, Personal and Ubiquitous Computing.
[30] Wendy E. Mackay,et al. Augmenting Reality: A new paradigm for interacting with computers , 1996 .
[31] John C. McCarthy,et al. Experience-Centered Design , 2010 .
[32] Holger Regenbrecht,et al. Smart-phone augmented reality for public participation in urban planning , 2011, OZCHI.
[33] Wei Liu,et al. Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing , 2004, ACE '04.
[34] Blair MacIntyre,et al. Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space , 2003, Int. J. Hum. Comput. Interact..
[35] John Cullen,et al. Democratizing Innovation , 2020, Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship.
[36] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[37] Deborah Hix,et al. User-Centered Design and Evaluation of Virtual Environments , 1999, IEEE Computer Graphics and Applications.
[38] Jari Takatalo,et al. Components of human experience in virtual environments , 2008, Comput. Hum. Behav..
[39] Tim Kindberg. Implementing physical hyperlinks using ubiquitous identifier resolution , 2002, WWW '02.
[40] M. Holbrook. Consumer Value: A Framework for Analysis and Research , 1999 .
[41] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[42] Anu Kankainen,et al. UCPCD: user-centered product concept design , 2003, DUX '03.
[43] Paul van Schaik,et al. Modelling user experience - An agenda for research and practice , 2010, Interact. Comput..
[44] Lester Madden. Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar and Wikitude , 2011 .
[45] Hirokazu Kato,et al. Advanced Interaction Techniques for Augmented Reality Applications , 2009, HCI.
[46] Kaisa Väänänen-Vainio-Mattila,et al. Value of Information Systems and Products: Understanding the Users’ Perspective and Values , 2009 .
[47] Anind K. Dey,et al. Understanding and Using Context , 2001, Personal and Ubiquitous Computing.
[48] Marianella Chamorro-Koc,et al. General characteristics of anticipated user experience (AUX) with interactive products , 2011 .
[49] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.
[50] Leena Arhippainen,et al. Empirical Evaluation of User Experience in two Adaptive Mobile Application Prototypes , 2003 .
[51] P. Desmet,et al. Appraisal Patterns of Emotions in Human-Product Interaction , 2009 .
[52] Hiroshi Ishii,et al. Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.
[53] Mark Ollila,et al. UMAR: Ubiquitous Mobile Augmented Reality , 2004, MUM '04.
[54] T. P. Caudell,et al. Augmented reality: an application of heads-up display technology to manual manufacturing processes , 1992, Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences.
[55] Gerrit C. van der Veer,et al. Experience design for dummies , 2008, ECCE '08.
[56] Armin Hammand,et al. Telegeoinformatics: Location-based Computing and Services , 2004 .
[57] Leena Ventä-Olkkonen,et al. User evaluation of mobile augmented reality scenarios , 2012, J. Ambient Intell. Smart Environ..
[58] Sarah Diefenbach,et al. Needs, affect, and interactive products - Facets of user experience , 2010, Interact. Comput..
[59] Thomas Olsson,et al. User evaluation of mobile augmented reality in architectural planning , 2012 .
[60] J. Edward Swan,et al. Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design , 2008, IEEE Transactions on Visualization and Computer Graphics.
[61] R.I.A. Mercuri,et al. Technology as Experience , 2005, IEEE Transactions on Professional Communication.
[62] Takeo Kanade,et al. Virtualized reality: concepts and early results , 1995, Proceedings IEEE Workshop on Representation of Visual Scenes (In Conjunction with ICCV'95).
[63] Tony Mullen,et al. Prototyping Augmented Reality , 2011 .
[64] Thomas Olsson,et al. Online user survey on current mobile augmented reality applications , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[65] Bruce H. Thomas,et al. Evaluation of user satisfaction and learnability for outdoor augmented reality gaming , 2006, AUIC.
[66] Marc Aurel Schnabel,et al. From Virtuality to Reality and Back , 2007 .
[67] P. Desmet,et al. The Basis of Product Emotions , 2002 .
[68] Colin Potts,et al. Design of Everyday Things , 1988 .
[69] Thomas Olsson,et al. Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications , 2012, CHI.
[70] Kasper Hornbæk,et al. Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience , 2011, CHI.
[71] Stephen DiVerdi,et al. Annotation in outdoor augmented reality , 2009, Comput. Graph..
[72] G. Hofstede. Dimensionalizing cultures: The Hofstede model in context , 2011 .
[73] Dwayne D. Gremler. The Critical Incident Technique in Service Research , 2004 .
[74] John C. McCarthy,et al. Aesthetics and experience-centered design , 2008, TCHI.
[75] Rebecca Rouse,et al. Thinking inside the box: Making meaning in a Handheld AR experience , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities.
[76] Elaine Toms,et al. What is user engagement? A conceptual framework for defining user engagement with technology , 2008, J. Assoc. Inf. Sci. Technol..
[77] Gian Luca Foresti,et al. Ambient Intelligence: A New Multidisciplinary Paradigm , 2005 .
[78] Peter Meier,et al. Survey of Use Cases for Mobile Augmented Reality Browsers , 2011, Handbook of Augmented Reality.
[79] Paul Dourish,et al. Where the action is , 2001 .
[80] Mark Billinghurst,et al. A survey of evaluation techniques used in augmented reality studies , 2008, SIGGRAPH 2008.
[81] Gregory D. Abowd,et al. Privacy and proportionality: adapting legal evaluation techniques to inform design in ubiquitous computing , 2005, CHI.
[82] R. B. Woodruff,et al. Customer value: The next source for competitive advantage , 1997 .
[83] Sascha Mahlke,et al. User Experience of Interaction with Technical Systems , 2008 .
[84] Milan Sonka,et al. Image Processing, Analysis and Machine Vision , 1993, Springer US.
[85] Tobias Höllerer,et al. Interactive tools for virtual x-ray vision in mobile augmented reality , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[86] Pattie Maes,et al. SixthSense: a wearable gestural interface , 2009, SIGGRAPH ASIA Art Gallery & Emerging Technologies.
[87] Marc Aurel Schnabel. Framing Mixed Realities , 2009 .
[88] Paul Milgram,et al. A Taxonomy of Real and Virtual World Display Integration , 1999 .
[89] Simon J. Julier,et al. Authoring of physical models using mobile computers , 2001, Proceedings Fifth International Symposium on Wearable Computers.
[90] P. Hekkert. Design aesthetics: principles of pleasure in design , 2006 .
[91] Pamela Jordan. Basics of qualitative research: Grounded theory procedures and techniques , 1994 .
[92] George Papagiannakis,et al. A survey of mobile and wireless technologies for augmented reality systems , 2008, Comput. Animat. Virtual Worlds.
[93] B. Joseph Pine,et al. The Experience Economy , 2020, Journal of Orthopaedic Experience & Innovation.
[94] Albrecht Schmidt,et al. Ubiquitous computing - computing in context , 2003 .
[95] Tuuli Mattelmäki,et al. Observing and probing , 2003, DPPI '03.
[96] J. H. Gilmore,et al. Welcome to the experience economy. , 1998, Harvard business review.
[97] Ronald Azuma,et al. A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .
[98] Blair MacIntyre,et al. Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[99] Ilkka Niiniluoto,et al. Critical Scientific Realism , 1999 .
[100] Ronald Azuma,et al. Evaluating label placement for augmented reality view management , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..
[101] Tim Hauke Heibel,et al. A mobile markerless AR system for maintenance and repair , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.
[102] Roger Moret Gabarró. Interactive augmented reality , 2010 .
[103] D. Sim. The Rise of the Network Society (The Information Age: Economy, Society and Culture, Volume 1) , 1998 .
[104] Mark A. Livingston,et al. Evaluating Human Factors in Augmented Reality Systems , 2005, IEEE Computer Graphics and Applications.
[105] R. Oliver. Satisfaction: A Behavioral Perspective On The Consumer , 1996 .
[106] Antti Oulasvirta,et al. Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study , 2005, INTERACT.
[107] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[108] Constance Fleuriot,et al. Magic moments in situated mediascapes , 2005, ACE '05.
[109] P. Desmet,et al. Framework of product experience , 2007 .
[110] Tobias Höllerer,et al. Pictorial depth cues for outdoor augmented reality , 2005, Ninth IEEE International Symposium on Wearable Computers (ISWC'05).
[111] Marc Hassenzahl,et al. The Interplay of Beauty, Goodness, and Usability in Interactive Products , 2004, Hum. Comput. Interact..
[112] Mark Blythe,et al. Funology:From Usability to Enjoyment , 2003 .
[113] Anol Bhattacherjee,et al. Understanding Information Systems Continuance: An Expectation-Confirmation Model , 2001, MIS Q..
[114] Claudio S. Pinhanez,et al. A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment , 2005, CHI.
[115] Marc Hassenzahl,et al. MARC HASSENZAHL CHAPTER 3 The Thing and I: Understanding the Relationship Between User and Product , 2003 .
[116] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.
[117] D. Graeber. Toward an anthropological theory of value: the false coin of our own dreams , 2001 .
[118] Jennifer Mankoff,et al. Challenges for Ubicomp Evaluation , 2004 .
[119] Virpi Roto,et al. Now let's do it in practice: user experience evaluation methods in product development , 2008, CHI Extended Abstracts.
[120] Simon J. Julier,et al. BARS: Battlefield Augmented Reality System , 2001 .
[121] Antti Oulasvirta,et al. Finding meaningful uses for context-aware technologies: the humanistic research strategy , 2004, CHI.
[122] Deborah Hix,et al. The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality , 2006, Presence: Teleoperators & Virtual Environments.
[123] R. Oliver. Effect of expectation and disconfirmation on postexposure product evaluations: An alternative interpretation. , 1977 .
[124] Jodi Forlizzi,et al. Understanding experience in interactive systems , 2004, DIS '04.
[125] Jeremy Rifkin,et al. The Age of Access: The New Culture of Hypercapitalism Where All of Life Is a Paid-For Experience , 2001 .
[126] P. Kleinginna,et al. A categorized list of emotion definitions, with suggestions for a consensual definition , 1981 .
[127] N. Kano,et al. Attractive Quality and Must-Be Quality , 1984 .
[128] Robert Sommer,et al. Experience and Education. , 1974 .
[129] Anders Henrysson,et al. Bringing Augmented Reality to Mobile Phones , 2007 .
[130] Dieter Schmalstieg,et al. First steps towards handheld augmented reality , 2003, Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings..
[131] Ramesh Raskar,et al. Modern approaches to augmented reality , 2005, SIGGRAPH Courses.
[132] N. Tractinsky,et al. What is beautiful is usable , 2000, Interact. Comput..
[133] Minna Isomursu,et al. Experimental evaluation of five methods for collecting emotions in field settings with mobile applications , 2007, Int. J. Hum. Comput. Stud..
[134] Gitte Lindgaard,et al. What is this evasive beast we call user satisfaction? , 2003, Interact. Comput..
[135] Blair MacIntyre,et al. Exploring spatial narratives and mixed reality experiences in Oakland Cemetery , 2005, ACE '05.
[136] K. Vohs,et al. How Emotion Shapes Behavior: Feedback, Anticipation, and Reflection, Rather Than Direct Causation , 2007, Personality and social psychology review : an official journal of the Society for Personality and Social Psychology, Inc.
[137] John Clarkson. HUMAN CAPABILITY AND PRODUCT DESIGN , 2008 .
[138] P. Ekman. What emotion categories or dimensions can observers judge from facial behavior , 1982 .
[139] Mahadev Satyanarayanan,et al. Pervasive computing: vision and challenges , 2001, IEEE Wirel. Commun..
[140] John W. Creswell,et al. Designing and Conducting Mixed Methods Research , 2006 .
[141] R. Plutchik,et al. Theories of emotion , 1980 .
[142] Kaisa Väänänen,et al. Two user studies on creation and evaluation of use scenarios for mixed reality communication , 2012, AVI.
[143] Deborah Hix,et al. A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality , 2006, IEEE Virtual Reality Conference (VR 2006).
[144] R. Teas,et al. Expectations, Performance Evaluation, and Consumers’ Perceptions of Quality , 1993 .
[145] Hirokazu Kato,et al. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing , 2002, Personal and Ubiquitous Computing.
[146] Margarita Anastassova,et al. Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies , 2007, HCI.
[147] Areti Damala,et al. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit , 2008, DIMEA.
[148] R. Thayer. The biopsychology of mood and arousal , 1989 .
[149] Martin Schrepp,et al. Construction and Evaluation of a User Experience Questionnaire , 2008, USAB.
[150] Mary Jo Bitner,et al. Services Marketing: Integrating Customer Focus Across the Firm , 1996 .
[151] Wendy E. Mackay,et al. Back to the real world , 1993, CACM.
[152] V. Mahajan,et al. Delight by Design: The Role of Hedonic versus Utilitarian Benefits , 2008 .
[153] Steven K. Feiner,et al. Perceptual issues in augmented reality revisited , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[154] Marjaana Träskbäck,et al. USER REQUIREMENTS AND USABILITY OF MIXED REALITY APPLICATIONS , 2004 .
[155] Mark Billinghurst,et al. Towards Ambient Augmented Reality with Tangible Interfaces , 2009, HCI.
[156] Steven K. Feiner,et al. A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.
[157] Lennette Kipper. Experience and Nature , 1930, Nature.
[158] Jodi Forlizzi,et al. The building blocks of experience: an early framework for interaction designers , 2000, DIS '00.
[159] Ann Morrison,et al. On the Role of Presence in Mixed Reality , 2009, PRESENCE: Teleoperators and Virtual Environments.
[160] Effie Lai-Chong Law,et al. The measurability and predictability of user experience , 2011, EICS '11.
[161] Ronald Azuma,et al. Tracking requirements for augmented reality , 1993, CACM.
[162] M. Lorentzon. Doing Qualitative Research , 1993 .
[163] Daniel Ullrich,et al. To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals , 2007, Interact. Comput..
[164] Fred D. Davis. Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..
[165] Antti Oulasvirta,et al. Too good to be bad: Favorable product expectations boost subjective usability ratings , 2011, Interact. Comput..
[166] Izak Benbasat,et al. Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation , 1991, Inf. Syst. Res..
[167] S. Schwartz,et al. Toward A Universal Psychological Structure of Human Values , 1987 .
[168] Thomas Olsson,et al. A diary study on annotating locations with mixed reality information , 2010, MUM.
[169] Antonella De Angeli,et al. Towards a theory of user judgment of aesthetics and user interface quality , 2008, TCHI.
[170] Magnenat-ThalmannNadia,et al. A survey of mobile and wireless technologies for augmented reality systems , 2008 .
[171] Mark Billinghurst,et al. Applying HCI principles to AR systems design , 2007 .
[172] V. Zeithaml. Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence , 1988 .
[173] Seng Wai Loke,et al. Context-aware pervasive systems - architectures for a new breed of applications , 2019 .
[174] Gordon B. Davis,et al. User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..
[175] Parag C. Pendharkar,et al. Human-computer interaction issues for mobile computing in a variable work context , 2004, Int. J. Hum. Comput. Stud..
[176] Staffan Björk,et al. Amplifying Reality , 1999, HUC.
[177] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[178] Kaisa Väänänen,et al. Expected user experience of mobile augmented reality services: a user study in the context of shopping centres , 2011, Personal and Ubiquitous Computing.
[179] David N. Sattler,et al. Online Readings in Psychology and Culture , 2002 .
[180] Marc Hassenzahl,et al. What Needs Tell Us about User Experience , 2009, INTERACT.
[181] Virpi Roto,et al. Web browsing on mobile phones : characteristics of user experience ; Internet-selailu kännykällä - käyttäjäkokemuksen piirteitä , 2009 .
[182] Susanna Nilsson,et al. Augmentation in the Wild : User Centered Development and Evaluation of Augmented Reality Applications , 2010 .