CAMMInA: a mobile ambient information system to motivate elders to exercise
暂无分享,去创建一个
Marcela D. Rodríguez | José R. Roa | Alberto L. Morán | Sandra Nava-Muñoz | A. Morán | S. Nava-Muñoz | M. Rodríguez
[1] Martijn H. Vastenburg,et al. Flowie: A persuasive virtual coach to motivate elderly individuals to walk , 2009, 2009 3rd International Conference on Pervasive Computing Technologies for Healthcare.
[2] K. Fox,et al. Motivation for physical activity and weight management. , 1998, International journal of obesity and related metabolic disorders : journal of the International Association for the Study of Obesity.
[3] Nilufar Baghaei,et al. Physical activity motivating games: virtual rewards for real activity , 2010, CHI.
[4] Antti Oulasvirta,et al. Habits make smartphone use more pervasive , 2011, Personal and Ubiquitous Computing.
[5] John Zimmerman,et al. Breakaway: an ambient display designed to change human behavior , 2005, CHI Extended Abstracts.
[6] Silvia Lindtner,et al. Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.
[7] Joe Tullio,et al. Investigating the potential of in-home devices for improving medication adherence , 2009, 2009 3rd International Conference on Pervasive Computing Technologies for Healthcare.
[8] Dan Morris,et al. SuperBreak: using interactivity to enhance ergonomic typing breaks , 2008, CHI.
[9] Jodi Forlizzi,et al. Assistive Robotics and an Ecology of Elders Living Independently in Their Homes , 2004, Hum. Comput. Interact..
[10] David W. McDonald,et al. Activity sensing in the wild: a field trial of ubifit garden , 2008, CHI.
[11] Jacob P. Somervell,et al. A model for notification systems evaluation—assessing user goals for multitasking activity , 2003, TCHI.
[12] David W. McDonald,et al. Theory-driven design strategies for technologies that support behavior change in everyday life , 2009, CHI.
[13] E. Phillips,et al. Motivating elders to initiate and maintain exercise. , 2004, Archives of Physical Medicine and Rehabilitation.
[14] HoltzblattKaren,et al. Rapid Contextual Design , 2005 .
[15] John T. Stasko,et al. A taxonomy of ambient information systems: four patterns of design , 2006, AVI '06.
[16] Tara Matthews,et al. A toolkit for managing user attention in peripheral displays , 2004, UIST '04.
[17] A F Kramer,et al. Social relations, physical activity, and well-being in older adults. , 2000, Preventive medicine.
[18] Eduardo Gasca,et al. Assisting Support Groups of Patients with Chronic Diseases through Persuasive Computing , 2009, J. Univers. Comput. Sci..
[19] Sandra O'brien Cousins,et al. Social support for exercise among elderly women in Canada , 1995 .
[20] B. J. Fogg,et al. A behavior model for persuasive design , 2009, Persuasive '09.