Empirical Analysis and Modeling of the Activity Dilemmas in Big Social Networks

Social networking services are not limited to person-to-person communication, but extend to a wider range involving person-to-thing communication and thing-to-thing communication. Therefore, it is also called big social networking services. In order to motivate users of online social networks to share information and communicate with each other frequently, we first analyzed the activity statuses of users in one of famous social networks, Weibo, and then proposed a lurker game model for accumulating big data. In addition to the features of the public goods game, this model also introduces the factor of individual incentive depending on his degree. We found that the individual strategy to be chosen was not relevant to the user’s degree, but to an incentive constant of the entire network. The simulation results showed that individual strategies asymptotically followed three different behaviors according to the dynamic organization of the individuals. Active users will emerge during the evolutionary process with an incentive. Without an incentive, active central users can hardly affect the states of their neighbors and may even become lurkers due to the large number of lurking neighbors. Large noise decreases the influence of the high incentive and causes the chaos of networks. If the continuous chaos exists, active users will gradually lose interest and leave the network.

[1]  Xiao Fan Wang,et al.  How people make friends in social networking sites - A microscopic perspective , 2011, ArXiv.

[2]  Zhen Wang,et al.  Aspiration-induced reconnection in spatial public-goods game , 2011, ArXiv.

[3]  F. C. Santos,et al.  Scale-free networks provide a unifying framework for the emergence of cooperation. , 2005, Physical review letters.

[4]  Hu Yong,et al.  Research on the dynamics of opinion spread based on social network services , 2012 .

[5]  Karl Tuyls,et al.  Evolutionary Dynamics of Multi-Agent Learning: A Survey , 2015, J. Artif. Intell. Res..

[6]  Tomohiko Konno,et al.  A Condition for Cooperation in a Game on Complex Networks , 2010, Journal of theoretical biology.

[7]  Long Wang,et al.  Evolutionary dynamics of N-person snowdrift game , 2015 .

[8]  Attila Szolnoki,et al.  Reward and cooperation in the spatial public goods game , 2010, ArXiv.

[9]  Pei Li,et al.  Robustness of cooperation on scale-free networks in the evolutionary prisoner's dilemma game , 2014 .

[10]  Attila Szolnoki,et al.  Competition and cooperation among different punishing strategies in the spatial public goods game , 2015, Physical review. E, Statistical, nonlinear, and soft matter physics.

[11]  Matjaz Perc,et al.  Aspiring to the Fittest and Promotion of Cooperation in the Prisoner's Dilemma Game , 2010, Physical review. E, Statistical, nonlinear, and soft matter physics.

[12]  Mariá Cristina Vasconcelos Nascimento,et al.  Community detection in networks via a spectral heuristic based on the clustering coefficient , 2014, Discret. Appl. Math..

[13]  Hu Yong Research on the Feature Model of the Formation and Evolution of Social Networks , 2012 .