A Multi-touch System for 3D Modelling and Animation
暂无分享,去创建一个
[1] Andrew D. Wilson. Simulating grasping behavior on an imaging interactive surface , 2009, ITS '09.
[2] Daniel Vogel,et al. HybridPointing: fluid switching between absolute and relative pointing with a direct input device , 2006, UIST.
[3] Andrew S. Forsberg,et al. Two pointer input for 3D interaction , 1997, SI3D.
[4] Jun Rekimoto,et al. A Multi-finger Interface for Performance Animation of Deformable Drawings , 2005 .
[5] M. Sheelagh T. Carpendale,et al. Sticky tools: full 6DOF force-based interaction for multi-touch tables , 2009, ITS '09.
[6] Enrico Costanza,et al. TUIO: A Protocol for Table-Top Tangible User Interfaces , 2005 .
[7] Otmar Hilliges,et al. Bringing physics to the surface , 2008, UIST '08.
[8] John F. Hughes,et al. Multi-finger cursor techniques , 2006, Graphics Interface.
[9] Daniel J. Wigdor,et al. Direct-touch vs. mouse input for tabletop displays , 2007, CHI.
[10] M. Sheelagh T. Carpendale,et al. Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques , 2007, CHI.
[11] Philip L. Davidson,et al. A screen-space formulation for 2D and 3D direct manipulation , 2009, UIST '09.
[12] Abigail Sellen,et al. Affordances for manipulation of physical versus digital media on interactive surfaces , 2007, CHI.
[13] Hans-Peter Seidel,et al. Layered Performance Animation with Correlation Maps , 2007, Comput. Graph. Forum.
[14] Geoffrey E. Hinton,et al. Local Physical Models for Interactive Character Animation , 2002, Comput. Graph. Forum.
[15] John F. Hughes,et al. Indirect mappings of multi-touch input using one and two hands , 2008, CHI.
[16] Geoffrey E. Hinton,et al. A Desktop Input Device and Interface for Interactive 3D Character Animation , 2002, Graphics Interface.
[17] Y. Guiard. Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.
[18] David J. Sturman,et al. Computer Puppetry , 1998, IEEE Computer Graphics and Applications.
[19] C. Machover,et al. Computer Graphics In Entertainment , 1998, IEEE Computer Graphics and Applications.
[20] Nicolas Courty,et al. Gesture in Human-Computer Interaction and Simulation , 2006 .
[21] Tovi Grossman,et al. The design and evaluation of multi-finger mouse emulation techniques , 2009, CHI.
[22] Laurent Grisoni,et al. The design and evaluation of 3D positioning techniques for multi-touch displays , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[23] Ravin Balakrishnan,et al. Exploring bimanual camera control and object manipulation in 3D graphics interfaces , 1999, CHI '99.
[24] Mira Dontcheva,et al. Layered acting for character animation , 2003, ACM Trans. Graph..
[25] Mike Wu,et al. Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays , 2003, UIST '03.
[26] Chris Esposito,et al. Of mice and monkeys: a specialized input device for virtual body animation , 1995, I3D '95.