The ChatterBox: Using Text Manipulation in an Entertaining Information Display

The ChatterBox is an attempt to make use of the electronic "buzz" that exists in a modern workplace: the endless stream of e-mails, web pages, and electronic documents which fills the local ether(-net). The ChatterBox “listens” to this noise, transforms and recombines the texts in various ways, and presents the results in a public place. The goal is to provide a subtle reflection of the local activities and provide inspiration for new, unexpected combinations and thoughts. With the ChatterBox, we have tried to create something in between a traditional application and a piece of art: an entertaining and inspiring resource in the workplace. This poses several interesting questions concerning human-computer interaction design, e.g., information and display design. In this paper, we present the ChatterBox, its current implementation and experiences of its use.

[1]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[2]  Wendy A. Kellogg,et al.  Socially translucent systems: social proxies, persistent conversation, and the design of “babble” , 1999, CHI '99.

[3]  William W. Gaver,et al.  Projected realities: conceptual design for cultural effect , 1999, CHI '99.

[4]  Tomas Sokoler,et al.  AROMA: abstract representation of presence supporting mutual awareness , 1997, CHI.

[5]  Robert Michael Kirby,et al.  Visualizing multivalued data from 2D incompressible flows using concepts from painting , 1999, VIS '99.

[6]  Joan Truckenbrod,et al.  Electronic art and animation catalog : SIGGRAPH 98 : celebrating 25 years of discovery , 1998 .

[7]  James H. Aylor,et al.  Computer for the 21st Century , 1999, Computer.

[8]  Jonathan Arnowitz,et al.  Mahler, Mondriaan, and Bauhaus: using artistic ideas to improve application usability , 1997, DIS '97.

[9]  Hiroshi Ishii,et al.  Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information , 1998, CoBuild.

[10]  Steinar Kristoffersen,et al.  Moving out of the meeting room: Exploring support for mobile meetings , 1999, ECSCW.

[11]  Gerald Salton,et al.  Automatic text processing , 1988 .

[12]  Johan Redström,et al.  Informative art: using amplified artworks as information displays , 2000, DARE '00.

[13]  Judith S. Donath,et al.  Visual Who: animating the affinities and activities of an electronic community , 1995, MULTIMEDIA '95.

[14]  M.McGee Wood,et al.  Natural language processing in Prolog , 1990 .

[15]  Craig R. Harris Art and innovation: the Xerox PARC Artist-in-Residence program , 1999 .

[16]  D Higgins,et al.  Pattern Poetry: Guide to an Unknown Literature , 1987 .

[17]  Peter Ljungstrand,et al.  The ChatterBox , 1999, HUC.

[18]  Scott E. Hudson,et al.  Techniques for addressing fundamental privacy and disruption tradeoffs in awareness support systems , 1996, CSCW '96.

[19]  Carl Gutwin,et al.  Design for individuals, design for groups: tradeoffs between power and workspace awareness , 1998, CSCW '98.

[20]  Geraldine Fitzpatrick,et al.  Augmenting the workaday world with Elvin , 1999, ECSCW.

[21]  Owen Daly-Jones,et al.  Informal workplace communication: what is it like and how might we support it? , 1994, CHI '94.

[22]  Daniel Dominic Sleator,et al.  Parsing English with a Link Grammar , 1995, IWPT.

[23]  Tom White,et al.  An interactive poetic garden , 1998, CHI Conference Summary.

[24]  Chris Mellish,et al.  Natural Language Processing in PROLOG , 1989 .

[25]  Victoria Bellotti,et al.  Walking away from the desktop computer: distributed collaboration and mobility in a product design team , 1996, CSCW '96.