Bézier Volume Deformation Model for Facial Animation and Video Tracking

Capturing real motions from video sequences is a powerful approach to automatically build facial deformation model. In this paper, a 3D Bezier volume deformation model is proposed for both synthesis and analysis of facial movements. Since this model is independent of the mesh structure provided the feature points are given, it is capable of animating geometric facial models of different shapes and structures. Of the same importance, the linear property of this model implies a simple and robust analysis algorithm, from which a customized facial deformation model is derived. Experimental results on animation and video analysis are demonstrated in this paper.

[1]  Thomas W. Sederberg,et al.  Free-form deformation of solid geometric models , 1986, SIGGRAPH.

[2]  Irfan Essa,et al.  Analysis, interpretation and synthesis of facial expressions , 1995 .

[3]  Thomas S. Huang,et al.  Multi-scale image warping using weighted Voronoi diagram , 1996, Proceedings of 3rd IEEE International Conference on Image Processing.

[4]  Daniel Thalmann,et al.  Models and Techniques in Computer Animation , 2014, Computer Animation Series.

[5]  Michael M. Cohen,et al.  Modeling Coarticulation in Synthetic Visual Speech , 1993 .

[6]  Norman I. Badler,et al.  Animating facial expressions , 1981, SIGGRAPH '81.

[7]  Demetri Terzopoulos,et al.  Realistic modeling for facial animation , 1995, SIGGRAPH.

[8]  Dimitris N. Metaxas,et al.  The integration of optical flow and deformable models with applications to human face shape and motion estimation , 1996, Proceedings CVPR IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[9]  Frederick I. Parke,et al.  Computer generated animation of faces , 1972, ACM Annual Conference.