Acceleration of Smoothed Particle Hydrodynamics using GPUs
暂无分享,去创建一个
[1] Matt Pharr,et al. Gpu gems 2: programming techniques for high-performance graphics and general-purpose computation , 2005 .
[2] S. Koshizuka,et al. Moving-Particle Semi-Implicit Method for Fragmentation of Incompressible Fluid , 1996 .
[3] Rüdiger Westermann,et al. UberFlow: a GPU-based particle engine , 2004, SIGGRAPH '04.
[4] Markus H. Gross,et al. Particle-based fluid-fluid interaction , 2005, SCA '05.
[5] Jens H. Krüger,et al. A Survey of General‐Purpose Computation on Graphics Hardware , 2007, Eurographics.
[6] Brahmeshwar Mishra,et al. A review of computer simulation of tumbling mills by the discrete element method: Part I—contact mechanics , 2003 .
[7] Takahiro Harada,et al. Smoothed particle hydrodynamics in complex shapes , 2007, SCCG.
[8] Markus H. Gross,et al. Interaction of fluids with deformable solids , 2004, Comput. Animat. Virtual Worlds.
[9] Anselmo Lastra,et al. Simulation of cloud dynamics on graphics hardware , 2003, HWWS '03.
[10] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[11] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[12] Randima Fernando,et al. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics , 2004 .