Challenging the Other: Exploring the Role of Opponent Gender in Digital Game Competition for Female Players
暂无分享,去创建一个
Jan Van Looy | Elena Patricia Núñez Castellar | Lotte Vermeulen | J. V. Looy | L. Vermeulen | Lotte M P Vermeulen | J. Looy
[1] Jo Bryce,et al. Putting the fun factor into gaming: The influence of social contexts on the experiences of playing videogames , 2012 .
[2] Jimmy Johnson. A Mediated-Moderation Model of Stereotype Threat and Performance Pressure Effects , 2012 .
[3] Karolien Poels,et al. Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time , 2012, Cyberpsychology Behav. Soc. Netw..
[4] Clifford Nass,et al. Distinctiveness-based stereotype threat and the moderating role of coaction contexts , 2012 .
[5] Malin Sveningsson. ‘Pity There’s So Few Girls!’ Attitudes to Female Participation in a Swedish Gaming Context , 2012 .
[6] Melissa Terlecki,et al. Sex Differences and Similarities in Video Game Experience, Preferences, and Self-Efficacy: Implications for the Gaming Industry , 2011 .
[7] J. D. Fletcher,et al. Computer Games and Instruction. , 2011 .
[8] Michael Inzlicht,et al. Stereotype threat spillover: how coping with threats to social identity affects aggression, eating, decision making, and attention. , 2010, Journal of personality and social psychology.
[9] Christiane Schwieren,et al. Women can’t jump?—An experiment on competitive attitudes and stereotype threat , 2010 .
[10] Edward Downs,et al. Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis , 2010 .
[11] John L. Sherry,et al. Orientations to Video Games Among Gender and Age Groups , 2010 .
[12] N. Ravaja. The Psychophysiology of Digital Gaming: The Effect of a Non Co-Located Opponent , 2009 .
[13] Elizabeth Behm-Morawitz,et al. The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept , 2009 .
[14] Robert LaRose,et al. Social Cognitive Theories of Media Selection , 2009 .
[15] Jong-Eun Roselyn Lee. To Reveal or To Cloak? Effects of Identity Salience on Stereotype Threat Responses in Avatar-Represented Group Contexts , 2009 .
[16] Elena Bertozzi,et al. 'You Play Like a Girl!' , 2008 .
[17] L. Vesterlund,et al. Gender Differences in Competition , 2008 .
[18] Yasmin B. Kafai,et al. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming , 2008 .
[19] Jim Blascovich,et al. The effect of gender stereotype activation on challenge and threat motivational states , 2008 .
[20] Chad E. Forbes,et al. An integrated process model of stereotype threat effects on performance. , 2008, Psychological review.
[21] T. Willoughby,et al. A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors. , 2008, Developmental psychology.
[22] N. Yee. Maps of Digital Desires : Exploring the Topography of Gender and Play in Online Games , 2008 .
[23] Stephanie Fisher,et al. Girls playing games: rethinking stereotypes , 2007, Future Play.
[24] D. Khor,et al. “Doing Gender” , 2007 .
[25] J. Cooper,et al. The digital divide: the special case of gender , 2006, J. Comput. Assist. Learn..
[26] Michele D. Dickey. Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design , 2006, Br. J. Educ. Technol..
[27] M. Eastin. Video Game Violence and the Female Game Player: Self‐ and Opponent Gender Effects on Presence and Aggressive Thoughts , 2006 .
[28] Christoph Klimmt,et al. Gender and Computer Games: Exploring Females' Dislikes , 2006, J. Comput. Mediat. Commun..
[29] Newton Lee,et al. Beyond Barbie and Mortal Kombat: new perspectives on gender, games and computing , 2006, CIE.
[30] J. Rutter,et al. Digital Games and Gender , 2006 .
[31] Diane Carr,et al. Contexts, gaming pleasures, and gendered preferences , 2005 .
[32] Elisabeth Hayes,et al. Women, video gaming and learning: Beyond stereotypes , 2005 .
[33] Anne Maass,et al. Why Do Women Underperform Under Stereotype Threat? , 2005, Psychological science.
[34] Jennifer Jenson,et al. Her Own Boss: Gender and the Pursuit of Incompetent Play , 2005, DiGRA Conference.
[35] Michael Inzlicht,et al. Arousal and stereotype threat , 2005 .
[36] John L. Sherry,et al. Sex Differences in Video Game Play: , 2004, Commun. Res..
[37] A. Rustichini,et al. Performance in Competitive Environments: Gender Differences , 2003 .
[38] Christoph Klimmt,et al. Explaining the enjoyment of playing video games: the role of competition , 2003, ICEC.
[39] Anne Maass,et al. Stereotype threat: The effect of expectancy on performance. , 2003 .
[40] Johannes Keller,et al. Stereotype Threat in the Classroom: Dejection Mediates the Disrupting Threat Effect on Women’s Math Performance , 2003, Personality & social psychology bulletin.
[41] J. Rutter,et al. Gender dynamics and the social and spatial organization of computer gaming , 2003 .
[42] Ron Tamborini,et al. Internet Search Behaviors and Mood Alterations: A Selective Exposure Approach , 2002 .
[43] Sandra A. McIntire,et al. Revising the Competitiveness Index Using Factor Analysis , 2002, Psychological reports.
[44] A. Bandura. Social Cognitive Theory of Mass Communication , 2001 .
[45] J. Dunn,et al. Relationships Among the Sport Competition Anxiety Test, the Sport Anxiety Scale, and the Collegiate Hockey Worry Scale , 2001 .
[46] Gareth Schott,et al. Girl Gamers and their Relationship with the Gaming Culture , 2000 .
[47] Donna L. Hoffman,et al. Measuring the Customer Experience in Online Environments: A Structural Modeling Approach , 2000 .
[48] A Bandura,et al. Social cognitive theory of gender development and differentiation. , 1999, Psychological review.
[49] S. Spencer,et al. Stereotype Threat and Women's Math Performance , 1999 .
[50] C. Stangor,et al. Activating stereotypes undermines task performance expectations , 1998 .
[51] R. M. Brown,et al. Gender and Video Game Performance , 1997 .
[52] C. Steele. A threat in the air. How stereotypes shape intellectual identity and performance. , 1997, The American psychologist.
[53] C. Steele,et al. Stereotype threat and the intellectual test performance of African Americans. , 1995, Journal of personality and social psychology.
[54] C. West,et al. REPLY (Re)Doing Difference , 1995 .
[55] R. Martens. Competitive Anxiety in Sport , 1995 .
[56] M. Bradley,et al. Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.
[57] D. Gill,et al. The relationships among competitive orientation, sport-confidence, self- efficacy, anxiety and performance. , 1991 .
[58] N. Frijda,et al. Relations among emotion, appraisal, and emotional action readiness , 1989 .
[59] A. Bandura. Social Foundations of Thought and Action: A Social Cognitive Theory , 1985 .
[60] P. Lang. Behavioral treatment and bio-behavioral assessment: computer applications , 1980 .