Enhanced Augmented Reality Applications in Vehicle-to-Edge Networks

Vehicular communication applications, be it for driver-assisting augmented reality systems or fully driverless vehicles, require an efficient communication architecture for timely information delivery. Centralized, cloud-based infrastructures present latencies too high to satisfy the requirements of emergency information processing and transmission. In this paper, we present EARVE, a novel Vehicle-to-Edge infrastructure, with computational units co-located with the base stations and aggregation points. Embedding computation at the edge of the network allows to reduce the overall latency compared to vehicle-to-cloud and significantly trim the complexity of vehicle-to-vehicle communication. We present the design of EARVE and its deployment on edge servers. We implement EARVE through a bandwidth-hungry, latency constrained real-life application. We show that EARVE reduces the latency by up to 20% and the bandwidth at the server by 98% compared to cloud solutions at city scale.

[1]  Ready to roll : Why 802 . 11 p beats LTE and 5 G for V 2 x A white paper by NXP Semiconductors , Cohda Wireless , and Siemens , 2016 .

[2]  Rong Yu,et al.  Exploring Mobile Edge Computing for 5G-Enabled Software Defined Vehicular Networks , 2017, IEEE Wireless Communications.

[3]  Miad Faezipour,et al.  Progress and challenges in intelligent vehicle area networks , 2012, Commun. ACM.

[4]  Pan Hui,et al.  Future Networking Challenges: The Case of Mobile Augmented Reality , 2017, 2017 IEEE 37th International Conference on Distributed Computing Systems (ICDCS).

[5]  Ch. Ramesh Babu,et al.  Internet of Vehicles: From Intelligent Grid to Autonomous Cars and Vehicular Clouds , 2016 .

[6]  Li Li,et al.  TCP Performance over Mobile Networks in High-Speed Mobility Scenarios , 2014, 2014 IEEE 22nd International Conference on Network Protocols.

[7]  Jussi Kangasharju,et al.  ARVE: Augmented Reality Applications in Vehicle to Edge Networks , 2018, MECOMM@SIGCOMM.

[8]  Xuefang Wu,et al.  Exploring head-up augmented reality interfaces for crash warning systems , 2013, AutomotiveUI.

[9]  George Pavlou,et al.  On Uncoordinated Service Placement in Edge-Clouds , 2017, 2017 IEEE International Conference on Cloud Computing Technology and Science (CloudCom).

[10]  Zhongren Wang,et al.  DSRC Versus 4G-LTE For Connected Vehicle Applications: A Study on Field Experiments of Vehicular Communication Performance , 2017 .

[11]  Ramesh Govindan,et al.  Augmented Vehicular Reality: Enabling Extended Vision for Future Vehicles , 2017, HotMobile.