The role of stereotypical beliefs in gender-based activation of the Proteus effect
暂无分享,去创建一个
[1] F. Eyssel,et al. (S)he's Got the Look: Gender Stereotyping of Robots1 , 2012 .
[2] M. Eastin. Video Game Violence and the Female Game Player: Self‐ and Opponent Gender Effects on Presence and Aggressive Thoughts , 2006 .
[3] J. Bailenson,et al. The Difference Between Being and Seeing: The Relative Contribution of Self-Perception and Priming to Behavioral Changes via Digital Self-Representation , 2009 .
[4] J. Bailenson,et al. The Proteus Effect: The Effect of Transformed Self-Representation on Behavior , 2007 .
[5] M. Brewer. The Social Self: On Being the Same and Different at the Same Time , 1991 .
[6] Zaheer Hussain,et al. Gender Swapping and Socializing in Cyberspace: An Exploratory Study , 2008, Cyberpsychology Behav. Soc. Netw..
[7] Ming-Hui Wen,et al. Body and mind: a study of avatar personalization in three virtual worlds , 2009, CHI.
[8] Dmitri Williams,et al. Dude Looks like a Lady: Gender Swapping in an Online Game , 2010, Online Worlds: Convergence of the Real and the Virtual.
[9] William Sims Bainbridge,et al. Online Worlds: Convergence of the Real and the Virtual , 2009, Human-Computer Interaction Series.
[10] Sriram Subramanian,et al. Talking about tactile experiences , 2013, CHI.
[11] Nicholas A. Palomares,et al. Virtual Gender Identity: The Linguistic Assimilation to Gendered Avatars in Computer-Mediated Communication , 2010 .
[12] Jorge Peña,et al. Integrating the Influence of Perceiving and Operating Avatars Under the Automaticity Model of Priming Effects , 2011 .
[13] Jeremy N. Bailenson,et al. The Proteus Effect , 2009, Commun. Res..
[14] W. Davison. The Third-Person Effect in Communication , 1983 .
[15] D. Broverman,et al. Sex‐Role Stereotypes: A Current Appraisal , 1972 .
[16] Brandon Van Der Heide,et al. The Proteus Effect in Dyadic Communication , 2013, Commun. Res..
[17] L. Skitka,et al. Status quo framing increases support for torture , 2009 .
[18] V. Groom,et al. The influence of racial embodiment on racial bias in immersive virtual environments , 2009 .
[19] Junghyun Kim,et al. "I want to be different from others in cyberspace" The role of visual similarity in virtual group identity , 2009, Comput. Hum. Behav..
[20] Junghyun Kim,et al. The effect of uniform virtual appearance on conformity intention: Social identity model of deindividuation effects and optimal distinctiveness theory , 2011, Comput. Hum. Behav..
[21] Richard M. Perloff,et al. MASS MEDIA, SOCIAL PERCEPTION, AND THE THIRD-PERSON EFFECT , 2009 .
[22] Kelly A. Lyons,et al. On the Relationship between My Avatar and Myself , 2008 .
[23] Jorge Peña,et al. The Priming Effects of Avatars in Virtual Settings , 2009, Commun. Res..
[24] S. Bem,et al. Sex typing and the avoidance of cross-sex behavior. , 1976, Journal of personality and social psychology.
[25] Jeremy N. Bailenson,et al. The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..
[26] Les Nelson,et al. Do men heal more when in drag?: conflicting identity cues between user and avatar , 2011, CHI.