Mixed media visualization effect on student perceptions and learning outcomes

This paper presents a methodology and pilot study rationale to examine the effect of mixed media visualization on learning outcomes in three dimensional (3D) modeling. The context for this study is a university first year undergraduate interactive media and design course. Meta analytic studies in the use of visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies are focused on single media and virtual representations. Many multimedia learning studies do not take into consideration important factors that could influence the appropriate selection of media. This exploratory study aims to address this through the evaluation of physical and virtual media using 3D printed, virtual reality and two dimensional (2D) projections. A design science research methodology is proposed outlining several core guidelines evaluating the technology media method through learner blogs. The aim is improved learner engagement and outcomes through more meaningful learning activities.

[1]  M. Malbrán The Cambridge Handbook of Multimedia Learning , 2007 .

[2]  R. Mayer Applying the science of learning: evidence-based principles for the design of multimedia instruction. , 2008, The American psychologist.

[3]  Maryellen Weimer,et al.  Learner-Centered Teaching: Five Key Changes to Practice , 2013 .

[4]  Jennifer Loy,et al.  eLearning and eMaking: 3D Printing Blurring the Digital and the Physical , 2014 .

[5]  Thomas Huk,et al.  Who benefits from learning with 3D models? the case of spatial ability , 2006, J. Comput. Assist. Learn..

[6]  Nmc Horizon NMC Horizon Report: 2013 Higher Education Edition (I) , 2013 .

[7]  Konstantinos Tarabanis,et al.  Towards a New Generation of Multimedia Learning Research. , 2006 .

[8]  Susan Wainwright,et al.  Blended Learning in Higher Education: Framework, Principles, and Guidelines. , 2011 .

[9]  Alan R. Hevner,et al.  Design Science in Information Systems Research , 2004, MIS Q..

[10]  Richard E. Mayer,et al.  The Cambridge Handbook of Multimedia Learning: Cognitive Theory of Multimedia Learning , 2005 .

[11]  David W. Johnson,et al.  Pedagogies of Engagement: Classroom‐Based Practices , 2005 .

[12]  R. Kozma Will media influence learning? Reframing the debate , 1994 .

[13]  R. Sternberg Metaphors of mind: Conceptions of the nature of intelligence. , 1990 .

[14]  R. Kozma Learning with Media , 1991 .

[15]  Richard E. Mayer,et al.  Cognitive Theory of Multimedia Learning , 2021, The Cambridge Handbook of Multimedia Learning.

[16]  T. Höffler Spatial Ability: Its Influence on Learning with Visualizations—a Meta-Analytic Review , 2010 .

[17]  Wu-Yuin Hwang,et al.  Analysis of peer learning behaviors using multiple representations in virtual reality and their impacts on geometry problem solving , 2013, Comput. Educ..

[18]  Larry Johnson,et al.  The NMC Horizon Report: 2012 Higher Education Edition. , 2012 .

[19]  Mark Mon-Williams,et al.  What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments , 1996, Int. J. Hum. Comput. Stud..

[20]  N. Vaughan Blended Learning in Higher Education , 2007 .

[21]  George D. Kuh,et al.  Adding Value: Learning Communities and Student Engagement , 2004 .

[22]  Edward C. Warburton,et al.  Teaching technology. , 1978, MD medical newsmagazine.

[23]  Chris Fowler,et al.  Virtual reality and learning: Where is the pedagogy? , 2015, Br. J. Educ. Technol..