Resonant Bits: Harmonic Interaction with Virtual Pendulums

This paper presents the concept of Resonant Bits, an interaction technique for encouraging engaging, slow and skilful interaction with tangible, mobile and ubiquitous devices. The technique is based on the resonant excitation of harmonic oscillators and allows the exploration of a number of novel types of tangible interaction including: ideomotor control, where subliminal micro-movements accumulate over time to produce a visible outcome; indirect tangible interaction, where a number of devices can be controlled simultaneously through an intermediary object such as a table; and slow interaction, with meditative and repetitive gestures being used for control. The Resonant Bits concept is tested as an interaction method in a study where participants resonate with virtual pendulums on a mobile device. The Harmonic Tuner, a resonance-based music player, is presented as a simple example of using resonant bits. Overall, our ambition in proposing the Resonant Bits concept is to promote skilful, engaging and ultimately rewarding forms of interaction with tangible devices that takes time and patience to learn and master.

[1]  John Williamson,et al.  Continuous uncertain interaction , 2006 .

[2]  Roderick Murray-Smith,et al.  Shoogle: excitatory multimodal interaction on mobile devices , 2007, CHI.

[3]  Ccm Caroline Hummels,et al.  Searching for Salient Aspects of Resonant Interaction , 2007 .

[4]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[5]  Johan Redström,et al.  Slow Technology – Designing for Reflection , 2001, Personal and Ubiquitous Computing.

[6]  Ben Matthews,et al.  Easy doesn’t do it: skill and expression in tangible aesthetics , 2007, Personal and Ubiquitous Computing.

[7]  Jean-Daniel Fekete,et al.  Motion-pointing: target selection using elliptical motions , 2009, CHI.

[8]  Joep W. Frens,et al.  Tangible products: redressing the balance between appearance and action , 2004, Personal and Ubiquitous Computing.

[9]  Patrick Susini,et al.  Toward the design and evaluation of continuous sound in tangible interfaces: The Spinotron , 2009, Int. J. Hum. Comput. Stud..

[10]  Tony P. Pridmore,et al.  Deception and magic in collaborative interaction , 2010, CHI.

[11]  Hiroshi Ishii,et al.  Bottles: A Transparent Interface as a Tribute to Mark Weiser , 2004, IEICE Trans. Inf. Syst..

[12]  Caroline Hummels,et al.  ISH and the search for resonant tangible interaction , 2004, Personal and Ubiquitous Computing.

[13]  Dag Svanæs,et al.  In search of metaphors for tangible user intefaces , 2000, DARE '00.

[14]  Stephan Wensveen,et al.  Interaction frogger: a design framework to couple action and function through feedback and feedforward , 2004, DIS '04.

[15]  L Knuf,et al.  An analysis of ideomotor action. , 2001, Journal of experimental psychology. General.