A Virtual Community of Practice to Introduce Evidence-based Pedagogy in Chemical, Materials, and Biological Engineering Courses

This paper describes a model for a virtual community of practice (VCP) to support faculty efforts to adopt research-based instructional strategies in Chemical, Materials and Biological Engineering courses. The VCP was built on published recommendations for successful faculty development programs. The VCP program began with a 10 week virtual training period for five pairs of VCP leaders, during which they acquired the skills and knowledge needed to lead the faculty VCP. The faculty VCPs focused on one of five technical disciplines and were led by a pair of leaders having expertise in a specific technical focus area as well as in engineering pedagogy. Workshops were held using Internet conferencing software: the first 8 weekly workshops provided training in research-based pedagogy, and the second 8 biweekly workshops supported faculty efforts to implement chosen strategies in their courses. The participants were full-time faculty members with a range of teaching experience and pedagogical expertise, ranging from novice to expert. Improvement was measured via pre/post survey in the areas of familiarity and use of research-based pedagogy, as well as in perceived student motivation. The second part of the paper focuses on the translation of faculty participant experiences from the VCP into the classroom as they implemented a variety of instructional methods in their courses. We describe their approaches and preliminary results using different instructional methods such as flipping the classroom, using game-based pedagogy, promoting positive interdependence in cooperative-learning teams, peer instruction, small group discussion, Process Oriented Guided Inquiry Learning (POGIL), and using Bloom’s Taxonomy to structure a course.

[1]  J. McGonigal Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .

[2]  Raymond J. Wlodkowski Enhancing Adult Motivation To Learn: A Comprehensive Guide for Teaching All Adults. Jossey-Bass Higher and Adult Education Series. 2nd Edition. , 1999 .

[3]  John Wulff,et al.  Introduction To Materials Science And Engineering , 1976 .

[4]  Eric Mazur,et al.  Catalyzing learner engagement using cutting-edge classroom response systems in higher education , 2013 .

[5]  Renee M. Clark,et al.  Exploring the impact game-based learning has on classroom environment and student engagement within an engineering product design class , 2014, TEEM '14.

[6]  David Hestenes,et al.  Modeling Theory for Math and Science Education , 2010 .

[7]  Benjamin S. Bloom,et al.  A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives , 2000 .

[8]  Maura Borrego,et al.  Diffusion of Engineering Education Innovations: A Survey of Awareness and Adoption Rates in U.S. Engineering Departments , 2010 .

[9]  Michael J. Prince,et al.  Use of Research-Based Instructional Strategies in Core Chemical Engineering Courses. , 2013 .

[10]  Karl A. Smith,et al.  Teamwork and Project Management , 2005 .

[11]  Stephen Krause,et al.  A virtual community of practice to support faculty efforts to adopt research-based instructional approaches , 2014, 2014 International Conference on Interactive Collaborative Learning (ICL).

[12]  Jeffrey E. Froyd,et al.  A comparison of electrical, computer, and chemical engineering facultys' progressions through the innovation-decision process , 2012, 2012 Frontiers in Education Conference Proceedings.

[13]  R F Rubeck,et al.  Faculty development: a field of dreams , 1998, Academic medicine : journal of the Association of American Medical Colleges.

[14]  J. Bransford How people learn , 2000 .

[15]  Rocio C. Chavela Guerra,et al.  Faculty development using virtual communities of practice , 2013 .

[16]  Eric Mazur,et al.  Farewell, Lecture? , 2009, Science.

[17]  Melissa H. Dancy,et al.  Barriers to the use of research-based instructional strategies: The influence of both individual and situational characteristics , 2007 .

[18]  Renee M. Clark,et al.  Evaluating the effectiveness of game-based learning on improvement of student learning outcomes within a sophomore level chemical product design class , 2016 .

[19]  R. Felder,et al.  Effective Strategies for Cooperative Learning. , 2001 .

[20]  P. K. Imbrie,et al.  Teamwork and Project Management (McGraw-Hill's Best - Basic Engineering Series and Tools) , 2003 .

[21]  E. Mazur,et al.  Peer instruction: Getting students to think in class , 2008 .

[22]  Julie G. Nyquist,et al.  How Learning Works: Seven Research-Based Principles for Smart Teaching , 2012 .

[23]  William D. Callister,et al.  Fundamentals of Materials Science and Engineering: An Integrated Approach, 2nd Edition , 2004 .

[24]  Effective Instruction for STEM Disciplines: From Learning Theory to College Teaching , 2012 .

[25]  Rebecca Brent,et al.  Engineering Instructional Development: Programs, Best Practices, and Recommendations , 2011 .

[26]  Chetan S. Sankar,et al.  Identifying Characteristics of Dissemination Success Using an Expert Panel , 2014 .

[27]  Mary Ellen Macdonald,et al.  Faculty development: a ‘Field of Dreams’? , 2009, Medical education.

[28]  Richard E Eitel Implementation and Assessment of Process Oriented Guided Inquiry Learning (POGIL) in Large-format Classrooms for Introduction to Materials , 2015 .

[29]  M. Olson,et al.  Enhancing Adult Motivation to Learn: A Comprehensive Guide for Teaching All Adults , 2010 .

[30]  R. Felder,et al.  Navigating the Bumpy Road to Student-Centered Instruction , 1996 .

[31]  P. K. Imbrie,et al.  The future of engineering education , 2002, 32nd Annual Frontiers in Education.