Virtual, Immersive, Translational, Applied Learning: The VITAL Project

The VITAL Project is an interdisciplinary project that uses teams of students from multiple courses in a single semester to investigate a health-related topic, propose programs or therapies to ameliorate the health issue and deliver a presentation at a virtual three-day health conference held in Second Life. The purpose of VITAL is to provide opportunities for the students to gain a better understanding of the multifactorial nature of many public and individual health issues, as well as exposing them to technologies that enable them to virtually collaborate. The teams are composed of students from each of the four courses participating in VITAL in a given semester so that the content area of each course is represented on a given team. All team activities, such as meetings and presentation practice, are conducted on the department’s island in Second Life.

[1]  D. Rubio,et al.  Defining Translational Research: Implications for Training , 2010, Academic medicine : journal of the Association of American Medical Colleges.

[2]  Charles S. Layne,et al.  Obesity prevention in second life: The international health challenge , 2009 .

[3]  Keng Siau,et al.  3-D Virtual Worlds in Education: Applications, Benefits, Issues, and Opportunities , 2008, J. Database Manag..

[4]  Edward M. Sims Reusable, lifelike virtual humans for mentoring and role-playing , 2007, Comput. Educ..

[5]  Nick Sevdalis,et al.  Major incident preparation for acute hospitals: current state-of-the-art, training needs analysis, and the role of novel virtual worlds simulation technologies. , 2012, The Journal of emergency medicine.

[6]  Allison Littlejohn,et al.  Are digital natives a myth or reality? University students' use of digital technologies , 2011, Comput. Educ..

[7]  Gerard G Fluet,et al.  Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field , 2013, Current Physical Medicine and Rehabilitation Reports.

[8]  M.S.J. Hashmi,et al.  Virtual reality applications in manufacturing process simulation , 2004 .

[9]  Vimla L. Patel,et al.  Cognitive and learning sciences in biomedical and health instructional design: A review with lessons for biomedical informatics education , 2009, J. Biomed. Informatics.

[10]  Jia Shen,et al.  Exploring Intentions to Use Virtual Worlds for Business , 2009 .

[11]  P.Vijayan,et al.  Multimedia banking and technology acceptance theories , 2005 .

[12]  P. Williams-Russo,et al.  The case for more active policy attention to health promotion. , 2002, Health affairs.

[13]  Diana G. Oblinger,et al.  Educating the Net Generation , 2005 .

[14]  Charles S. Layne,et al.  Using Digital Communities to Enhance Student Persistence and Retention , 2009 .

[15]  C. Walsh,et al.  Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy. , 2012, The Cochrane database of systematic reviews.