Research on Realizing Method of Soft Shadow Based on GPU
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The shadow is the important characteristics of reality in the virtual environment.Because of the universal and efficiency,parallel split shadow maps algorithm plays an important role to the real-time shadow rendering in the large scale and complicated virtual environment.But to tower simulation system which is large-scale dynamic scene,alias is still happened,using such as variance shadow maps to improve its effect,and using the powerful floating-point operation ability and parallel processing ability of GPU to accelerate the realization of shadow,so it can effectively guarantee the authenticity and real-time of the shadow.The experimental results show that the shadow generated has soft edge,well anti-aliasing effect,and solving the problem of shadow biasing and light bleeding,achieving the requirements of real-time simulation.