User-Defined Gestures for Gestural Interaction: Extending from Hands to Other Body Parts
暂无分享,去创建一个
Ci Wang | Zhen Chen | Ying Zhou | Zheng Ma | Zeya Peng | Mowei Shen | Zaifeng Gao | Xiaochi Ma | Mengge Yao | M. Shen | Zaifeng Gao | Xiaochi Ma | Zeya Peng | Ci Wang | Ying Zhou | Zhen Chen | Zheng Ma | Mengge Yao
[1] Radu-Daniel Vatavu,et al. On free-hand TV control: experimental results on user-elicited gestures with Leap Motion , 2015, Personal and Ubiquitous Computing.
[2] Yoshifumi Kitamura,et al. Body-centric interaction techniques for very large wall displays , 2010, NordiCHI.
[3] Jan Stegenga,et al. Suitability of Kinect for measuring whole body movement patterns during exergaming. , 2014, Journal of biomechanics.
[4] E. Coiera. Interaction Design , 2002 .
[5] Jonathan Wheat,et al. The accuracy of the Microsoft Kinect in joint angle measurement , 2014 .
[6] Pang Xiao-yu. Human Factor Studies on Gestural Interaction:Past,Present,and Future , 2014 .
[7] Jakob Nielsen,et al. Gestural interfaces: a step backward in usability , 2010, INTR.
[8] James R. Lewis,et al. Psychometric Evaluation of the PSSUQ Using Data from Five Years of Usability Studies , 2002, Int. J. Hum. Comput. Interact..
[9] Jose Antonio Diego-Mas,et al. Using Kinect™ sensor in observational methods for assessing postures at work. , 2014, Applied ergonomics.
[10] Magid Igbaria,et al. Correlates of user satisfaction with end user computing: An exploratory study , 1990, Inf. Manag..
[11] Sunghyuk Kwon,et al. Can User-Derived Gesture be Considered as the Best Gesture for a Command?: Focusing on the Commands for Smart Home System , 2012 .
[12] Ruigang Yang,et al. Accuracy and repeatability of joint angles measured using a single camera markerless motion capture system. , 2014, Journal of biomechanics.
[13] Jianmin Wang,et al. Design of Bare-hand Gestures for Object Manipulation in Virtual Reality ⋆ , 2013 .
[14] Donald A. Norman,et al. Natural user interfaces are not natural , 2010, INTR.
[15] Michel Beaudouin-Lafon,et al. Charade: remote control of objects using free-hand gestures , 1993, CACM.
[16] Alex Pentland,et al. Human computing and machine understanding of human behavior: a survey , 2006, ICMI '06.
[17] Radu-Daniel Vatavu,et al. Leap gestures for TV: insights from an elicitation study , 2014, TVX.
[18] Brad A. Myers,et al. Maximizing the guessability of symbolic input , 2005, CHI Extended Abstracts.
[19] M. Hunt,et al. Validity of the Microsoft Kinect for providing lateral trunk lean feedback during gait retraining. , 2013, Gait & posture.
[20] Ying-Chao Tung,et al. User-Defined Game Input for Smart Glasses in Public Space , 2015, CHI.
[21] James R. Lewis,et al. IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use , 1995, Int. J. Hum. Comput. Interact..
[22] Alex Pentland,et al. Human Computing and Machine Understanding of Human Behavior: A Survey , 2007, Artifical Intelligence for Human Computing.
[23] Andy Cockburn,et al. User-defined gestures for augmented reality , 2013, INTERACT.
[24] Radu-Daniel Vatavu,et al. User-defined gestures for free-hand TV control , 2012, EuroITV.
[25] Per Ola Kristensson,et al. Memorability of pre-designed and user-defined gesture sets , 2013, CHI.
[26] Y. Rogers,et al. Interaction Design , 2002 .
[27] René de la Barré,et al. Touchless Interaction-Novel Chances and Challenges , 2009, HCI.
[28] Radu-Daniel Vatavu,et al. Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit , 2015, CHI.
[29] Meredith Ringel Morris,et al. User-defined gestures for surface computing , 2009, CHI.
[30] Mohammad Obaid,et al. User-Defined Body Gestures for Navigational Control of a Humanoid Robot , 2012, ICSR.
[31] Darren Cosker,et al. 3D Gesture Recognition: An Evaluation of User and System Performance , 2011, Pervasive.
[32] Doug A. Bowman,et al. Design and evaluation of menu systems for immersive virtual environments , 2001, Proceedings IEEE Virtual Reality 2001.
[33] Ettore Pennestrì,et al. Comparison between low-cost marker-less and high-end marker-based motion capture systems for the computer-aided assessment of working ergonomics , 2016, Ergonomics.
[34] Bongshin Lee,et al. Reducing legacy bias in gesture elicitation studies , 2014, INTR.
[35] Mowei Shen,et al. Storing fine detailed information in visual working memory--evidence from event-related potentials. , 2009, Journal of vision.
[36] Huiyue Wu,et al. User-Defined Body Gestures for TV-based Applications , 2012, 2012 Fourth International Conference on Digital Home.
[37] M. Studdert-Kennedy. Hand and Mind: What Gestures Reveal About Thought. , 1994 .
[38] Daniel Vogel,et al. Distant freehand pointing and clicking on very large, high resolution displays , 2005, UIST.
[39] P. Olivier,et al. Accuracy of the Microsoft Kinect sensor for measuring movement in people with Parkinson's disease. , 2014, Gait & posture.
[40] P. Cavanagh,et al. The Capacity of Visual Short-Term Memory is Set Both by Visual Information Load and by Number of Objects , 2004, Psychological science.
[41] J. G. Hollands,et al. Engineering Psychology and Human Performance , 1984 .
[42] Saeed Behzadipour,et al. Accuracy of Kinect’s skeleton tracking for upper body rehabilitation applications , 2014, Disability and rehabilitation. Assistive technology.
[43] Sheau-Farn Max Liang. Control with Hand Gestures in Home Environment: A Review , 2013 .
[44] Juan Pablo Wachs,et al. A User-Developed 3-D Hand Gesture Set for Human–Computer Interaction , 2015, Hum. Factors.
[45] Thomas B. Moeslund,et al. A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI , 2003, Gesture Workshop.
[46] Sayan Sarcar,et al. Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches , 2016, Conference on Designing Interactive Systems.
[47] Frank Weichert,et al. Analysis of the Accuracy and Robustness of the Leap Motion Controller , 2013, Sensors.
[48] Hongan Wang,et al. An Empirical Study on the Interaction Capability of Arm Stretching , 2017, Int. J. Hum. Comput. Interact..
[49] Sebastian Möller,et al. I'm home: Defining and evaluating a gesture set for smart-home control , 2011, Int. J. Hum. Comput. Stud..
[50] Xiangshi Ren,et al. Designing concurrent full-body gestures for intense gameplay , 2015, Int. J. Hum. Comput. Stud..
[51] S Hignett,et al. Rapid entire body assessment (REBA). , 2000, Applied ergonomics.