Capture and Representation of Human Walking in Live Video Sequences

Extracting human representations from video has vast applications. In this paper, we present a knowledge-based framework to capture metarepresentations for real-life video with human walkers. The system models the human body as an articulated object and the human walking as a cyclic activity with highly correlated temporal patterns. We extract for each of the body parts its motion, shape, and texture. Once available, this structural information can be used to manipulate or synthesize the original video sequence, or animate the walker with a different motion in a new synthesized video.

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