A study on customizing interaction in adaptable games

The use of digital games allows the enjoyment of playful moments during the learning process, especially when they are aimed at specific audiences, such as people with disabilities. However, these tools often do not have functionalities that allow the customization of the interaction for each user, according to the needs evaluated by healthcare professionals. The purpose of this work is to investigate personalization characteristics of the interaction and also the interface for games in the assistive technology field. This allows the specialized professional to tailor the game to a specific patient during their session. For this, we conducted a study of the literature on adaptable games and an empirical study where we investigated three games that were developed and tested with healthcare professionals specialized in the care of children with disabilities. The results point to customization features for adaptable games.

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