Maximum-Lifetime Routing in Wireless Networks : System Optimization & Game-Theoretic Perspectives

A major problem in wireless networks is how to route traffic so as to maximize the lifetime of the transmission. We address a two-way multicast problem, where a root wishes to transmit data to a subset of nodes (called also terminals), which can also respond to the root. In addition, we consider the anycast problem, where there is a subset of nodes that can communicate with one another. We consider both directional antennas and omnidirectional antennas. First, we note that, for omnidirectional antennas, an optimal solution can be computed in polynomial time. Next, for directional antennas, we observe that computing an optimal solution is an NP-hard problem. Accordingly, we provide a polynomial time algorithm that finds a 2approximate solution for the case of uniform transmission power levels. For the much harder case, where there are different transmission power levels, we provide an O(log n) approximation algorithm for the general problem, and an O(log n) approximation algorithm for the special case where the set of terminals equals the set of all nodes. Next, we consider the corresponding noncooperative game scenarios, and prove that, by following the natural game course, users converge to a Nash equilibrium. For directional antennas, we show that the price of anarchy is unbounded. On the other hand, we show that the price of stability, where the best Nash equilibrium is considered, is 1; hence, optimal (networkwide) performance can be achieved if the initial configuration can be imposed on the players. For omnidirectional antennas, we show that, if the players join the game sequentially, the Nash equilibrium is (networkwide) optimal.

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