The Mobile Exergames Design Model to Encourage Physical Activity for Sedentary Generation Z
暂无分享,去创建一个
[1] H. P. van der Ploeg,et al. A mobile health intervention for weight management among young adults: a pilot randomised controlled trial. , 2014, Journal of human nutrition and dietetics : the official journal of the British Dietetic Association.
[2] Pradeep Buddharaju,et al. Mobile Exergaming: Exergames on the Go , 2016, 2016 IEEE/ACM International Conference on Mobile Software Engineering and Systems (MOBILESoft).
[3] Mustafa Ozkan,et al. Mobile Addiction of Generation Z and its Effects on their Social Lifes: (An Application among University Students in the 18-23 Age Group)☆ , 2015 .
[4] Bobbi Shatto,et al. Moving on From Millennials: Preparing for Generation Z. , 2016, Journal of continuing education in nursing.
[5] Tam Cai Lian,et al. Physical Activity and Its Correlates among Adults in Malaysia: A Cross-Sectional Descriptive Study , 2016, PloS one.
[6] J. Piette,et al. Mobile Health Devices as Tools for Worldwide Cardiovascular Risk Reduction and Disease Management , 2015, Circulation.
[7] B. J. Fogg,et al. A behavior model for persuasive design , 2009, Persuasive '09.
[8] Ralf Steinmetz,et al. User Interfaces of Mobile Exergames , 2014, HCI.
[9] Philip Hingston,et al. Exergame development using the dual flow model , 2009 .
[10] C. Nigg,et al. Pokémon GO May Increase Physical Activity and Decrease Sedentary Behaviors. , 2017, American journal of public health.
[11] Ju Lu,et al. Can using exergames improve physical fitness? A 12-week randomized controlled trial , 2017, Comput. Hum. Behav..
[12] Regan L. Mandryk,et al. Exertion Games , 2016, Found. Trends Hum. Comput. Interact..
[13] Feng Tian,et al. A Pleasurable Persuasive Model for E-Fitness System , 2016, 2016 International Conference on Cyberworlds (CW).
[14] C. Bouchard,et al. Less Sitting, More Physical Activity, or Higher Fitness? , 2015, Mayo Clinic proceedings.
[15] P. Krebs,et al. Health App Use Among US Mobile Phone Owners: A National Survey , 2015, JMIR mHealth and uHealth.
[16] Ashutosh Tiwari,et al. Categorisation of visualisation methods to support the design of Human-Computer Interaction Systems. , 2016, Applied ergonomics.
[17] Mateus David Finco,et al. The history of exergames: promotion of exercise and active living through body interaction , 2014, 2014 IEEE 3nd International Conference on Serious Games and Applications for Health (SeGAH).
[18] Daniel R. Czech,et al. Attraction to physical activity of generation Z: A mixed methodological approach , 2013 .
[19] Ralf Steinmetz,et al. Adaptation Model for Indoor Exergames , 2012, Int. J. Comput. Sci. Sport.