The Mobile Exergames Design Model to Encourage Physical Activity for Sedentary Generation Z

With the advancement of HCI technologies, user's bodily movement can now be placed in the centre of experience. Exergames, a combination of exercise and games, allows users to use their body movement as input devices to reach games' goals. A sedentary lifestyle, one where little physical activity is done, is common nowadays as individuals become dependent on technological aids to assist in running their daily actions. Physical activities can be attained using exergames as it helps to encourage some fitness for individuals through physically entertaining games during leisure times. The latest smartphones are now powerful enough to run game smoothly, displaying engaging contents with augmented reality immersion to players whilst exercising. This paper focuses on a proposed design model for a mobile exergame containing components that are beneficial to encourage productive behavioural change from sedentary to active for sedentary GenZ through planned exercises.

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