Enabling collaborative learning with an educational MMORPG

In order to provide interesting theoretical education of software engineering, this paper presents a collaborative learning environment on the base of a multiplayer online game platform. A matching mechanism is designed to facilitate the collaboration among students with complementary knowledge. The implemented educational game can be used as a supplementary tool for traditional classroom teaching.

[1]  Wilfried Admiraal,et al.  The concept of flow in collaborative game-based learning , 2011, Comput. Hum. Behav..

[2]  Jan-Willem Strijbos,et al.  Emerging and scripted roles in computer-supported collaborative learning , 2010, Comput. Hum. Behav..

[3]  Lloyd P. Rieber,et al.  Preparing Instructional Designers for Game-Based Learning: Part III. Game Design as a Collaborative Process , 2010 .

[4]  Pairin Katerattanakul,et al.  Collaborative Learning with Web 2.0 Technology: Synchronicity Dimension , 2010, AMCIS.

[5]  Yuanyuan Zhang,et al.  Experiences from implementing an educational MMORPG , 2010, 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference.

[6]  Nancy R. Mead Software engineering education: How far we've come and how far we have to go , 2009, J. Syst. Softw..

[7]  Tiffany Barnes,et al.  Competitive and agile software engineering education , 2010, Proceedings of the IEEE SoutheastCon 2010 (SoutheastCon).

[8]  Bruce Gooch,et al.  User centered game design: evaluating massive multiplayer online role playing games for second language acquisition , 2008, Sandbox '08.

[9]  E. Wenger Communities of Practice: Learning, Meaning, and Identity , 1998 .

[10]  Kristine Nagel,et al.  Integrating and guiding collaboration: lessons learned in computer-supported collaborative learning research at Georgia Tech , 1997, CSCL.

[11]  Jiang Guo,et al.  Software Engineering Education and its Roadmap for California State University Los Angeles , 2005, FECS.

[12]  Ron Chi-Wai Kwok,et al.  MMOG Game-Based Collaborative Learning: An Exploratory Study and its Research Potential , 2009, PACIS.

[13]  Carolyn Penstein Rosé,et al.  Analyzing collaborative learning processes automatically: Exploiting the advances of computational linguistics in computer-supported collaborative learning , 2008, Int. J. Comput. Support. Collab. Learn..