Adaptive strategy for multi-user robotic rehabilitation games

In this paper, we discuss a strategy for the adaptation of the “difficulty level” in games intended to include motor planning during robotic rehabilitation. We consider concurrently the motivation of the user and his/her performance in a Pong game. User motivation is classified in three levels (not motivated, well motivated and overloaded). User performance is measured as a combination of knowledge of results-achieved goals and score points in the game — and knowledge of performance — joint displacement, speed, aiming, user work, etc. Initial results of a pilot test with unimpaired healthy young volunteers are also presented showing a tendency for individualization of the parameter values.

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