Compression of motion capture databases
暂无分享,去创建一个
[1] David A. Forsyth,et al. Pushing people around , 2005, SCA '05.
[2] Jessica K. Hodgins,et al. Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces , 2004, ACM Trans. Graph..
[3] Doug L. James,et al. Skinning mesh animations , 2005, ACM Trans. Graph..
[4] Craig Gotsman,et al. Spectral compression of mesh geometry , 2000, EuroCG.
[5] Ronald A. Rensink,et al. Obscuring length changes during animated motion , 2004, ACM Trans. Graph..
[6] Lucas Kovar,et al. Motion graphs , 2002, SIGGRAPH '08.
[7] Peter-Pike J. Sloan,et al. Shape by example , 2001, I3D '01.
[8] Jarek Rossignac,et al. Edgebreaker: Connectivity Compression for Triangle Meshes , 1999, IEEE Trans. Vis. Comput. Graph..
[9] Jarek Rossignac,et al. Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity , 2003, SCA '03.
[10] Michael Gleicher,et al. Building efficient, accurate character skins from examples , 2003, ACM Trans. Graph..
[11] P. Perona,et al. Classification of human actions into dynamics based primitives with application to drawing tasks , 2003, 2003 European Control Conference (ECC).
[12] Harry Shum,et al. Motion texture: a two-level statistical model for character motion synthesis , 2002, ACM Trans. Graph..
[13] Christoph Bregler,et al. Motion capture assisted animation: texturing and synthesis , 2002, ACM Trans. Graph..
[14] Jitendra Malik,et al. Spectral grouping using the Nystrom method , 2004, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[15] Ralf Sarlette,et al. Simple and efficient compression of animation sequences , 2005, SCA '05.
[16] Jed Lengyel,et al. Compression of time-dependent geometry , 1999, SI3D.
[17] Peter-Pike J. Sloan,et al. Clustered principal components for precomputed radiance transfer , 2003, ACM Trans. Graph..
[18] Jessica K. Hodgins,et al. Analyzing the physical correctness of interpolated human motion , 2005, SCA '05.
[19] R. M. Alexander. Optimum timing of muscle activation for simple models of throwing. , 1991, Journal of theoretical biology.
[20] Norman I. Badler,et al. Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs , 2000, Graph. Model..
[21] David A. Forsyth,et al. Knowing when to put your foot down , 2006, I3D '06.
[22] James M. Rehg,et al. A data-driven approach to quantifying natural human motion , 2005, SIGGRAPH '05.
[23] Jitendra Malik,et al. Normalized cuts and image segmentation , 1997, Proceedings of IEEE Computer Society Conference on Computer Vision and Pattern Recognition.
[24] Vladimir Pavlovic,et al. Learning Switching Linear Models of Human Motion , 2000, NIPS.
[25] Lucas Kovar,et al. Footskate cleanup for motion capture editing , 2002, SCA '02.
[26] Thanh Giang,et al. Evaluating the visual fidelity of physically based animations , 2003, ACM Trans. Graph..
[27] Marc Alexa,et al. Representing Animations by Principal Components , 2000, Comput. Graph. Forum.
[28] Okan Arikan,et al. Interactive motion generation from examples , 2002, ACM Trans. Graph..
[29] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[30] David Salomon,et al. Data Compression: The Complete Reference , 2006 .
[31] Ashraf A. Kassim,et al. Compression of Dynamic 3D Geometry Data Using Iterative Closest Point Algorithm , 2002, Comput. Vis. Image Underst..
[32] Cary B. Phillips,et al. Multi-weight enveloping: least-squares approximation techniques for skin animation , 2002, SCA '02.
[33] Maja J. Mataric,et al. Automated derivation of behavior vocabularies for autonomous humanoid motion , 2003, AAMAS '03.
[34] Andrei Khodakovsky,et al. Wavelet compression of parametrically coherent mesh sequences , 2004, SCA '04.
[35] Jessica K. Hodgins,et al. Interactive control of avatars animated with human motion data , 2002, SIGGRAPH.
[36] David A. Forsyth,et al. Enriching a motion collection by transplanting limbs , 2004, SCA '04.
[37] Nancy S. Pollard,et al. Perceptual metrics for character animation: sensitivity to errors in ballistic motion , 2003, ACM Trans. Graph..
[38] Jessica K. Hodgins,et al. Performance animation from low-dimensional control signals , 2005, ACM Trans. Graph..