Comprehensive model and gesture recognition with free hands for 3d environments (Modelo abrangente e reconhecimento de gestos com as mãos livres para ambientes 3D)

[1]  Sébastien Marcel,et al.  Hand gesture recognition using input-output hidden Markov models , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).

[2]  Niels da Vitoria Lobo,et al.  Open Hand Detection in a Cluttered Single Image using Finger Primitives , 2006, 2006 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'06).

[3]  Thomas S. Huang,et al.  Gesture modeling and recognition using finite state machines , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).

[4]  Guozhong Dai,et al.  Tracking of deformable human hand in real time as continuous input for gesture-based interaction , 2007, IUI '07.

[5]  Lars Bretzner,et al.  Using marking menus to develop command sets for computer vision based hand gesture interfaces , 2002, NordiCHI '02.

[6]  Kent Lyons,et al.  GART: The Gesture and Activity Recognition Toolkit , 2007, HCI.

[7]  Jochen Triesch,et al.  A System for Person-Independent Hand Posture Recognition against Complex Backgrounds , 2001, IEEE Trans. Pattern Anal. Mach. Intell..

[8]  Ulrich Neumann,et al.  Real-time Hand Pose Recognition Using Low-Resolution Depth Images , 2006, 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'06).

[9]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[10]  Michael Isard,et al.  ICONDENSATION: Unifying Low-Level and High-Level Tracking in a Stochastic Framework , 1998, ECCV.

[11]  Ying Wu,et al.  Capturing natural hand articulation , 2001, Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001.

[12]  J. Michael Moshell,et al.  A Two-Handed Interface for Object Manipulation in Virtual Environments , 1995, Presence: Teleoperators & Virtual Environments.

[13]  Ulrich Neumann,et al.  Gesture interface engine , 2007 .

[14]  Hermann Hienz,et al.  Relevant features for video-based continuous sign language recognition , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).

[15]  Paul A. Viola,et al.  Rapid object detection using a boosted cascade of simple features , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[16]  S. Mitra,et al.  Gesture Recognition: A Survey , 2007, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).

[17]  Ho-Sub Yoon,et al.  Hand gesture recognition using combined features of location, angle and velocity , 2001, Pattern Recognit..

[18]  Jenny Edwards,et al.  Understanding Movement as Input for Interaction-a study of Two EyeToy(tm) Games , 2004 .

[19]  Mubarak Shah,et al.  Visual gesture recognition , 1994 .

[20]  Gang Qian,et al.  HMM parameter reduction for practical gesture recognition , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.

[21]  Ivar Jacobson,et al.  The Unified Software Development Process , 1999 .

[22]  Christine Youngblut,et al.  Educational Uses of Virtual Reality Technology. , 1998 .

[23]  Saul Greenberg,et al.  Multimodal multiplayer tabletop gaming , 2007, CIE.

[24]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[25]  Scott K. Liddell,et al.  American Sign Language: The Phonological Base , 2013 .

[26]  Ralf Sarlette,et al.  Markerless 4 gestures 6 DOF real‐time visual tracking of the human hand with automatic initialization , 2007, Comput. Graph. Forum.

[27]  Dirk Heylen,et al.  Multimodal Communication in Inhabited Virtual Environments , 2002, Int. J. Speech Technol..

[28]  J. A. Stephen Viggiano,et al.  Comparison of the accuracy of different white-balancing options as quantified by their color constancy , 2004, IS&T/SPIE Electronic Imaging.

[29]  Alistair Sutherland,et al.  Bayesian fusion of hidden Markov models for understanding bimanual movements , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[30]  Francis K. H. Quek,et al.  Toward a vision-based hand gesture interface , 1994 .

[31]  Yang Liu,et al.  A robust hand tracking and gesture recognition method for wearable visual interfaces and its applications , 2004, Third International Conference on Image and Graphics (ICIG'04).

[32]  Marcel J. T. Reinders,et al.  Learning to recognize a sign from a single example , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.

[33]  Michael Isard,et al.  CONDENSATION—Conditional Density Propagation for Visual Tracking , 1998, International Journal of Computer Vision.

[34]  Seong-Whan Lee,et al.  Recognizing hand gestures using dynamic Bayesian network , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.

[35]  F. Florez,et al.  Hand gesture recognition following the dynamics of a topology-preserving network , 2002, Proceedings of Fifth IEEE International Conference on Automatic Face Gesture Recognition.

[36]  Rashid Ansari,et al.  Multimodal human discourse: gesture and speech , 2002, TCHI.

[37]  John K. Tsotsos,et al.  Hand Gesture Recognition within a Linguistics-Based Framework , 2004, ECCV.

[38]  Matthew Turk,et al.  View-based interpretation of real-time optical flow for gesture recognition , 1998, Proceedings Third IEEE International Conference on Automatic Face and Gesture Recognition.

[39]  Jianyi Liu,et al.  Hotspot Components for Gesture-Based Interaction , 2005, INTERACT.

[40]  Paul Anderson,et al.  Gameplay issues in the design of spatial 3D gestures for video games. , 2006, CHI EA '06.

[41]  Kazuhiko Yamamoto,et al.  Robust face detection and hand posture recognition in color images for human-machine interaction , 2002, Object recognition supported by user interaction for service robots.

[42]  C. Maggioni,et al.  Computer Vision for Human–Machine Interaction: GestureComputer – History, Design and Applications , 1998 .

[43]  Sébastien Marcel,et al.  Gestures for Multi-Modal Interfaces: A Review , 2002 .

[44]  Sharon L. Oviatt,et al.  Ten myths of multimodal interaction , 1999, Commun. ACM.

[45]  Abu Saleh Md. Mahfujur Rahman,et al.  Navigating a 3D virtual environment of learning objects by hand gestures , 2007, Int. J. Adv. Media Commun..

[46]  Jin-Hyung Kim,et al.  An HMM-Based Threshold Model Approach for Gesture Recognition , 1999, IEEE Trans. Pattern Anal. Mach. Intell..

[47]  Xia Liu,et al.  Hand gesture recognition using depth data , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[48]  Romero Tori,et al.  Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine , 2009, CIE.

[49]  Bruno Jedynak,et al.  Maximum Entropy Models for Skin Detection , 2003, EMMCVPR.

[50]  Nicu Sebe,et al.  Multimodal Human Computer Interaction: A Survey , 2005, ICCV-HCI.

[51]  C. Jennings,et al.  Robust finger tracking with multiple cameras , 1999, Proceedings International Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems. In Conjunction with ICCV'99 (Cat. No.PR00378).

[52]  Hartmut Ritter,et al.  The effect of latency and network limitations on MMORPGs: a field study of everquest2 , 2005, NetGames '05.

[53]  R. Herpers,et al.  Fast hand gesture recognition for real-time teleconferencing applications , 2001, Proceedings IEEE ICCV Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems.

[54]  Michael J. Black,et al.  EigenTracking: Robust Matching and Tracking of Articulated Objects Using a View-Based Representation , 1996, International Journal of Computer Vision.

[55]  Alistair Sutherland,et al.  Accurate Recognition of Large Number of Hand Gestures , 2003 .

[56]  Margrit Betke,et al.  Tracking, analysis, and recognition of human gestures in video , 2005, Eighth International Conference on Document Analysis and Recognition (ICDAR'05).

[57]  Agnès Just,et al.  Recognition of isolated complex mono- and bi-manual 3D hand gestures , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[58]  Roel Vertegaal,et al.  Attentive User Interfaces , 2003 .

[59]  David E. Rowley,et al.  The cognitive jogthrough: a fast-paced user interface evaluation procedure , 1992, CHI.

[60]  Ayoub Al-Hamadi,et al.  Data Gathering for Gesture Recognition Systems Based on Mono Color-, Stereo Color- and Thermal Cameras , 2009, FGIT.

[61]  Seong-Whan Lee,et al.  Real-time 3D pointing gesture recognition in mobile space , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.

[62]  Frank Rudzicz,et al.  A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface , 2004, VRST '04.

[63]  Takeo Kanade,et al.  DigitEyes: vision-based hand tracking for human-computer interaction , 1994, Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects.

[64]  G. A. Miller THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .

[65]  Brian Foote,et al.  Designing Reusable Classes , 2001 .

[66]  Giovani Gómez On selecting colour components for skin detection , 2002, Object recognition supported by user interaction for service robots.

[67]  Monica M. C. Schraefel,et al.  A study on the use of semaphoric gestures to support secondary task interactions , 2005, CHI EA '05.

[68]  Horst Bischof,et al.  An active boosting-based learning framework for real-time hand detection , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.

[69]  Yoshiaki Shirai,et al.  Hand shape estimation under complex backgrounds for sign language recognition , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[70]  A. W. Read Successive Revisions in the Explanation of "O. K." , 1964 .

[71]  James M. Rehg,et al.  Statistical Color Models with Application to Skin Detection , 2004, International Journal of Computer Vision.

[72]  Mika Laaksonen,et al.  Adaptive skin color modeling using the skin locus for selecting training pixels , 2003, Pattern Recognit..

[73]  Aditya Ramamoorthy,et al.  Recognition of dynamic hand gestures , 2003, Pattern Recognit..

[74]  J. Daugman Uncertainty relation for resolution in space, spatial frequency, and orientation optimized by two-dimensional visual cortical filters. , 1985, Journal of the Optical Society of America. A, Optics and image science.

[75]  Narendra Ahuja,et al.  Extraction and classification of visual motion patterns for hand gesture recognition , 1998, Proceedings. 1998 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No.98CB36231).

[76]  Akira Utsumi,et al.  Hand detection and tracking using pixel value distribution model for multiple-camera-based gesture interactions , 2002, Proceedings. IEEE Workshop on Knowledge Media Networking.

[77]  Stephen Griffin,et al.  Push. Play: An Examination of the Gameplay Button , 2005, DiGRA Conference.

[78]  Richard Bowden,et al.  A boosted classifier tree for hand shape detection , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[79]  W. Stokoe Sign language structure: an outline of the visual communication systems of the American deaf. 1960. , 1961, Journal of deaf studies and deaf education.

[80]  Mircea Nicolescu,et al.  A Review on Vision-Based Full DOF Hand Motion Estimation , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops.

[81]  Tobias Höllerer,et al.  Vision-based interfaces for mobility , 2004, The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004..

[82]  Tristan Henderson,et al.  Networked games: a QoS-sensitive application for QoS-insensitive users? , 2003, RIPQoS '03.

[83]  Y. Guiard Asymmetric division of labor in human skilled bimanual action: the kinematic chain as a model. , 1987, Journal of motor behavior.

[84]  José Miguel Salles Dias,et al.  Developing games with Magic Playground: a gesture-based game engine , 2005, ACE '05.

[85]  Mike Wu,et al.  A study of hand shape use in tabletop gesture interaction , 2006, CHI Extended Abstracts.

[86]  Mircea Nicolescu,et al.  A Component-Based Approach to Hand Verification , 2007, 2007 IEEE Conference on Computer Vision and Pattern Recognition.

[87]  Ian Reid,et al.  Probabilistic tracking and recognition of nonrigid hand motion , 2003, 2003 IEEE International SOI Conference. Proceedings (Cat. No.03CH37443).

[88]  J. L. Roux An Introduction to the Kalman Filter , 2003 .

[89]  M. Carter Computer graphics: Principles and practice , 1997 .

[90]  Thad Starner,et al.  Visual Recognition of American Sign Language Using Hidden Markov Models. , 1995 .

[91]  Monica M. C. Schraefel,et al.  Investigating user tolerance for errors in vision-enabled gesture-based interactions , 2006, AVI '06.

[92]  William R. Swartout,et al.  Making a game of system design , 2003, CACM.

[93]  Ho-Sub Yoon,et al.  Calling Motion and Natural Hand Detection for Gesture Recognition , 2006, 2006 SICE-ICASE International Joint Conference.

[94]  Yoshiaki Shirai,et al.  3-D hand posture recognition by training contour variation , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[95]  François Bérard,et al.  Bare-hand human-computer interaction , 2001, PUI '01.

[96]  Nobuyuki Otsu,et al.  Gesture recognition using auto-regressive coefficients of higher-order local auto-correlation features , 2004, Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings..

[97]  Hanna Wirman,et al.  Extending experiences : structure, analysis and design of computer game player experience , 2008 .

[98]  Aaron F. Bobick,et al.  Parametric Hidden Markov Models for Gesture Recognition , 1999, IEEE Trans. Pattern Anal. Mach. Intell..

[99]  Keechul Jung,et al.  Recognition-based gesture spotting in video games , 2004, Pattern Recognit. Lett..

[100]  Ben Shneiderman,et al.  Designing the User Interface: Strategies for Effective Human-Computer Interaction , 1998 .

[101]  Horst-Michael Groß,et al.  Camera-based gesture recognition for robot control , 2000, Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks. IJCNN 2000. Neural Computing: New Challenges and Perspectives for the New Millennium.

[102]  Donald A. Norman,et al.  User Centered System Design: New Perspectives on Human-Computer Interaction , 1988 .

[103]  Hua Li,et al.  Vision based gesture recognition system with single camera , 2000, WCC 2000 - ICSP 2000. 2000 5th International Conference on Signal Processing Proceedings. 16th World Computer Congress 2000.

[104]  Dong-Jun Kim,et al.  Image Segmentation of Human Forearms in Infrared Image , 2006, 2006 International Conference of the IEEE Engineering in Medicine and Biology Society.

[105]  José Miguel Salles Dias,et al.  O.G.R.E. - Open Gestures Recognition Engine , 2004, SIBGRAPI.

[106]  Subhasis Chaudhuri,et al.  Simultaneous Tracking of Both Hands by Estimation of Erroneous Observations , 2001, BMVC.

[107]  Olivier Bau,et al.  OctoPocus: a dynamic guide for learning gesture-based command sets , 2008, UIST '08.