Crowd gaming: Motivating learning with outdoor activities

This paper presents Crowd Gaming, a platform for creating and running questionnaire-based games that facilitate learning combined with outdoor activities. In its current (first) version, each one game consists of a set of multiple choice type questions. The latter may be grouped with the content of each one group of questions becoming accessible by the player in pre-specified time periods, and only when the latter positions himself within the set range of a pre-specified geographical location. Game participation assumes the use a mobile device (smartphone or tablet) incorporating a geographical location positioning service (GPS). To run the game on the mobile client, the player uses either a web browser, or the appropriate (Android or iOS) application.

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