Room-sized informal telepresence system

We present a room-sized telepresence system for informal gatherings rather than conventional meetings. Unlike conventional systems which constrain participants to sit in fixed positions, our system aims to facilitate casual conversations between people in two sites. The system consists of a wall of large flat displays at each of the two sites, showing a panorama of the remote scene, constructed from a multiplicity of color and depth cameras. The main contribution of this paper is a solution that ameliorates the eye contact problem during conversation in typical scenarios while still maintaining a consistent view of the entire room for all participants. We achieve this by using two sets of cameras - a cluster of ”Panorama Cameras” located at the center of the display wall and are used to capture a panoramic view of the entire room, and a set of ”Personal Cameras” distributed along the display wall to capture front views of nearby participants. A robust segmentation algorithm with the assistance of depth cameras and an image synthesis algorithm work together to generate a consistent view of the entire scene. In our experience this new approach generates fewer distracting artifacts than conventional 3D reconstruction methods, while effectively correcting for eye gaze.

[1]  Andrew Jones,et al.  Achieving eye contact in a one-to-many 3D video teleconferencing system , 2009, ACM Trans. Graph..

[2]  Luc Van Gool,et al.  Blue-c: a spatially immersive display and 3D video portal for telepresence , 2003, IPT/EGVE.

[3]  Peter Eisert,et al.  3DPresence -A System Concept for Multi-User and Multi-Party Immersive 3D Videoconferencing , 2008 .

[4]  Oliver Schreer,et al.  An immersive 3D video-conferencing system using shared virtual team user environments , 2002, CVE '02.

[5]  Kiyoharu Aizawa,et al.  A teleconferencing system capable of multiple person eye contact (MPEC) using half mirrors and cameras placed at common points of extended lines of gaze , 1995, IEEE Trans. Circuits Syst. Video Technol..

[6]  Kei Yuasa,et al.  Computation and performance issues In coliseum: an immersive videoconferencing system , 2003, MULTIMEDIA '03.

[7]  Zhengyou Zhang,et al.  A Flexible New Technique for Camera Calibration , 2000, IEEE Trans. Pattern Anal. Mach. Intell..

[8]  Hideshi Yamada,et al.  Rendering for an Interactive 360 ◦ Light Field Display , 2007 .

[9]  Oliver Schreer,et al.  Stereo analysis by hybrid recursive matching for real-time immersive video conferencing , 2004, IEEE Transactions on Circuits and Systems for Video Technology.

[10]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[11]  Ruigang Yang,et al.  View-dependent textured splatting for rendering live scenes , 2004, SIGGRAPH '04.