How user experience is understood?

There have been many attempts to understand the phenomenon of user experience (UX), but a widely accepted theory is still missing. In this paper we present the results of our investigations on the practical and multidimensional side of user experience. We have studied how professional designers and novices with different backgrounds understand user experience. According to our findings there are three important user experience components: user, product and company. User is perceived to be in the center of user experience among professionals. The importance of user's feelings as part of a holistic user experience is emphasized. For novice designers experiences concerning the use of a product are more important than user's feelings. Technical solutions provided by a company, cultural matters and customer feedback are factors to be considered when targeting a holistic user experience.

[1]  H. Schifferstein,et al.  Consumer-product attachment: Measurement and design implications , 2008 .

[2]  P. Mayring Qualitative Content Analysis , 2000 .

[3]  Marc Hassenzahl,et al.  User experience (UX): towards an experiential perspective on product quality , 2008, IHM '08.

[4]  P. Desmet,et al.  Framework of product experience , 2007 .

[5]  Pieter M. A. Desmet,et al.  Emotional Design; Application of a Research-Based Design Approach , 2007 .

[6]  Jodi Forlizzi,et al.  The building blocks of experience: an early framework for interaction designers , 2000, DIS '00.

[7]  Lauralee Alben,et al.  Quality of experience: defining the criteria for effective interaction design , 1996, INTR.

[8]  Virpi Roto,et al.  Understanding, scoping and defining user experience: a survey approach , 2009, CHI.

[9]  Nigel Cross,et al.  Creative cognition in design: processes of exceptional designers , 2002, Creativity & Cognition.

[10]  D. Keats Interviewing: A Practical Guide For Students And Professionals , 2000 .

[11]  Henk G. Schmidt,et al.  On the Role of Biomedical Knowledge in Clinical Reasoning by Experts, Intermediates and Novices , 1992, Cogn. Sci..

[12]  Marc Hassenzahl,et al.  Experiences before things: a primer for the (yet) unconvinced , 2013, CHI Extended Abstracts.

[13]  R. Jain Quality of experience , 2004, IEEE MultiMedia.

[14]  Virpi Roto,et al.  USER EXPERIENCE WHITE PAPER Bringing clarity to the concept of user experience , 2011 .

[15]  Jane Fulton Suri,et al.  Experience prototyping , 2000, DIS '00.

[16]  Paul Dourish,et al.  What we talk about when we talk about context , 2004, Personal and Ubiquitous Computing.