Advanced displays and natural user interfaces to support learning
暂无分享,去创建一个
Maria del Carmen Juan Lizandra | Roberto Vivó | Ramón Mollá Vayá | Juan-Fernando Martín-SanJosé | Juan-Fernando Martín-SanJosé | M. C. J. Lizandra | R. Vivó | R. Vayá
[1] E. B. Andersen,et al. A goodness of fit test for the rasch model , 1973 .
[2] Janet C. Read,et al. Design in evaluation: reflections on designing for children's technology , 2007, BCS HCI.
[3] Judith Herr,et al. Working with young children , 1990 .
[4] Hui-mei Justina Hsu. The Potential of Kinect in Education , 2011 .
[5] P. Shea,et al. Faculty Development, Student Satisfaction and Reported Learning in the SUNY Learning Network , 2004 .
[6] Riccardo Scateni,et al. Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison , 2013, CHItaly '13.
[7] Allison Druin,et al. Working with young children as technology design partners , 2005, CACM.
[8] Chandra Gope,et al. Hand Gesture Interaction with Human-Computer By Dejan , 2012 .
[9] Georg Rasch,et al. Probabilistic Models for Some Intelligence and Attainment Tests , 1981, The SAGE Encyclopedia of Research Design.
[10] Bethany Jean Juhnke,et al. Evaluating the Microsoft Kinect compared to the mouse as an effective interaction device for medical imaging manipulations , 2013 .
[11] Jan-Willem Strijbos,et al. Designing for interaction: Six steps to designing computer-supported group-based learning , 2004, Comput. Educ..
[12] Maria del Carmen Juan Lizandra,et al. A comparative study using an autostereoscopic display with augmented and virtual reality , 2014, Behav. Inf. Technol..
[13] Maria del Carmen Juan Lizandra,et al. Flexible learning itinerary vs. linear learning itinerary , 2014, Sci. Comput. Program..
[14] Alessandro Soro,et al. Evaluation of user gestures in multi-touch interaction: a case study in pair-programming , 2011, ICMI '11.
[15] Richard E. Ferdig,et al. Handbook of Research on Effective Electronic Gaming in Education , 2009 .
[16] Miguel Nussbaum,et al. Design guidelines for Classroom Multiplayer Presential Games (CMPG) , 2011, Comput. Educ..
[17] Jung-Chuan Yen,et al. The Development and Evaluation of a Kinect Sensor Assisted Learning System on the Spatial Visualization Skills , 2013 .
[18] David Roman. Interact naturally , 2010, CACM.
[19] Rita Francese,et al. Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI , 2012, AVI.
[20] Laura Luna-Oliva,et al. Kinect Xbox 360 as a therapeutic modality for children with cerebral palsy in a school environment: a preliminary study. , 2013, NeuroRehabilitation.
[21] Maria del Carmen Juan Lizandra,et al. Playful interaction for learning collaboratively and individually , 2014, J. Ambient Intell. Smart Environ..
[22] Anand Vardhan Bhalla,et al. Comparative Study of Various Touchscreen Technologies , 2010 .
[23] Geertje Bekebrede,et al. Reviewing the need for gaming in education to accommodate the net generation , 2011, Comput. Educ..
[24] Yvonne Rogers,et al. Kids as informants: telling us what we didn't know or confirming what we knew already? , 1998 .
[25] Sang Joon Lee,et al. Examining the relationship among student perception of support, course satisfaction, and learning outcomes in online learning , 2011, Internet High. Educ..
[26] Evgenia Boutsika,et al. Kinect in Education: A Proposal for Children with Autism , 2013, DSAI.
[27] Améziane Aoussat,et al. Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application , 2007, HCI.
[28] Rafael Mira De Oliveira Libardi,et al. Design and evaluation case study: evaluating the kinect device in the task of natural interaction in a visualization system , 2014 .
[29] B. Winn. The Design, Play, and Experience Framework , 2009 .
[30] Robert Sommer,et al. Experience and Education. , 1974 .
[31] Maria del Carmen Juan Lizandra,et al. Evaluation of learning outcomes using an educational iPhone game vs. traditional game , 2013, Comput. Educ..
[32] Kenneth P. Fishkin,et al. A taxonomy for and analysis of tangible interfaces , 2004, Personal and Ubiquitous Computing.
[33] Mei Yu,et al. Research and Application of Stereoscopic Video Based e-Learning System , 2006, Edutainment.
[34] Mathilde M. Bekker,et al. Designing Kinect games to train motor skills for mixed ability players , 2013, GFHEU.
[35] Xuan Wang,et al. ClayStation: a mixed reality gaming platform supporting playful learning for children , 2011, Advances in Computer Entertainment Technology.
[36] Maria del Carmen Juan Lizandra,et al. The effects of the size and weight of a mobile device on an educational game , 2013, Comput. Educ..