Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes
暂无分享,去创建一个
Miriam Sturdee | Andrés Lucero | Makayla Lewis | Janin Koch | Wendy E. Mackay | Jennifer Pearson | Simon Robinson | W. Mackay | Simon Robinson | Janin Koch | A. Lucero | Jennifer Pearson | Makayla M. Lewis | M. Sturdee
[1] Sungwoo Lee,et al. I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence , 2018, CHI.
[2] Johannes Taelman,et al. Dip - it: digital infrared painting on an interactive table , 2008, CHI Extended Abstracts.
[3] Belinda Thom,et al. BoB: an interactive improvisational music companion , 2000, AGENTS '00.
[4] Jennifer Pearson,et al. A liquid tangible display for mobile colour mixing , 2018, MobileHCI.
[5] Stacey D. Scott,et al. Investigating human-computer optimization , 2002, CHI.
[6] Elizabeth Gerber,et al. Momentum: getting and staying on topic during a brainstorm , 2010, CHI.
[7] Ben Shneiderman,et al. Creativity support tools: accelerating discovery and innovation , 2007, CACM.
[8] Andrés Lucero,et al. May AI?: Design Ideation with Cooperative Contextual Bandits , 2019, CHI.
[9] Andrés Lucero,et al. Dialogue-labs: creating dialogue in co-design sessions. , 2009 .
[10] Xin Liu,et al. FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital input , 2014, TEI '14.
[11] Diogo Cabral,et al. InspirationWall: Supporting Idea Generation Through Automatic Information Exploration , 2015, Creativity & Cognition.
[12] Johannes Taelman,et al. FluidPaint: an interactive digital painting system using real wet brushes , 2009, ITS '09.
[13] Brian Magerko,et al. Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent , 2016, IUI.
[14] Kouta Minamizawa,et al. Colorful Touch Palette , 2010, SIGGRAPH Posters.
[15] Brian Magerko,et al. Viewpoints AI: Procedurally Representing and Reasoning about Gestures , 2013, DiGRA Conference.
[16] Joseph J. LaViola,et al. CavePainting: a fully immersive 3D artistic medium and interactive experience , 2001, I3D '01.
[17] Jun Rekimoto,et al. V8 Storming: How Far Should Two Ideas Be? , 2018, AH.