A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content
暂无分享,去创建一个
[1] David Salomon,et al. Data Compression: The Complete Reference , 2006 .
[2] Gordon Stoll,et al. WireGL: a scalable graphics system for clusters , 2001, SIGGRAPH.
[3] Pierre Alliez,et al. Valence‐Driven Connectivity Encoding for 3D Meshes , 2001, Comput. Graph. Forum.
[4] Gabriel Taubin,et al. Converting sets of polygons to manifold surfaces by cutting and stitching , 1998, Proceedings Visualization '98 (Cat. No.98CB36276).
[5] Jian Yang,et al. Design and implementation of a large-scale hybrid distributed graphics system , 2002, EGPGV.
[6] Michael Deering,et al. Geometry compression , 1995, SIGGRAPH.
[7] Craig Gotsman,et al. Triangle Mesh Compression , 1998, Graphics Interface.
[8] David G. Korn,et al. Engineering a Differencing and Compression Data Format , 2002, USENIX Annual Technical Conference, General Track.
[9] Greg Humphreys,et al. Chromium: a stream-processing framework for interactive rendering on clusters , 2002, SIGGRAPH.
[10] J. W. Hunt,et al. An Algorithm for Differential File Comparison , 2008 .
[11] Pierre Alliez,et al. Recent advances in compression of 3D meshes , 2005, 2005 13th European Signal Processing Conference.
[12] Abraham Lempel,et al. A universal algorithm for sequential data compression , 1977, IEEE Trans. Inf. Theory.