MorphBenches: Using mixed reality experimentation platforms to study dynamic affordances in shape-changing devices

Abstract The shape-changing community struggles to understand the science behind interaction with shape-changing devices because the technologies needed to build those devices are at their infancy or confined in research labs. To allow researchers to gather empirical data and accelerate the vision of shape-changing devices, we need experimentation platforms to further our understanding of dynamic affordances without the need of physical prototypes. To do this we propose to use Mixed Reality (MR). We discuss the advantages and drawbacks of different techniques along the MR continuum, i.e. from Augmented Reality (AR) to Virtual Reality (VR). To investigate whether MR is a viable approach for studying dynamic affordances we then implemented an experimentation platform using projected AR. Our platform is particularly close to physical reality as it can change the visual appearance of a real object (for example make it appears hollow). We demonstrate the usage of our platform via a case study exposing participants’ verbalizations of perceived experiences across different visual effects. Results show that elementary projected AR can create convincing illusions of transforming objects to study their perceived affordances.

[1]  Céline Coutrix,et al.  Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs , 2018, CHI.

[2]  L. Ou,et al.  A study of colour emotion and colour preference. Part I: Colour emotions for single colours , 2004 .

[3]  A. Karnik,et al.  Cubimorph: Designing modular interactive devices , 2016, 2016 IEEE International Conference on Robotics and Automation (ICRA).

[4]  Joanna McGrenere,et al.  Affordances: Clarifying and Evolving a Concep , 2000, Graphics Interface.

[5]  Patrick Baudisch,et al.  Touch input on curved surfaces , 2011, CHI.

[6]  Pedro Lopes,et al.  Affordance++: Allowing Objects to Communicate Dynamic Use , 2015, CHI.

[7]  Patrice D. Tremoulet,et al.  Perceptual causality and animacy , 2000, Trends in Cognitive Sciences.

[8]  Takashi Shibata,et al.  Visual discomfort with stereo displays: effects of viewing distance and direction of vergence-accommodation conflict , 2011, Electronic Imaging.

[9]  Sriram Subramanian,et al.  Floating charts: Data plotting using free-floating acoustically levitated representations , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).

[10]  Pattie Maes,et al.  AfterMath: Visualizing Consequences of Actions through Augmented Reality , 2015, CHI Extended Abstracts.

[11]  Fumio Kishino,et al.  Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.

[12]  Sean Follmer,et al.  Grand Challenges in Shape-Changing Interface Research , 2018, CHI.

[13]  J. Russell A circumplex model of affect. , 1980 .

[14]  Victor Kaptelinin,et al.  Affordances in HCI: toward a mediated action perspective , 2012, CHI.

[15]  Markus A. Maier,et al.  Color and psychological functioning: the effect of red on performance attainment. , 2007, Journal of experimental psychology. General.

[16]  Panos Markopoulos,et al.  The design space of shape-changing interfaces: a repertory grid study , 2014, Conference on Designing Interactive Systems.

[17]  Anne Roudaut,et al.  Mantis: A Scalable, Lightweight and Accessible Architecture to Build Multiform Force Feedback Systems , 2019, UIST.

[18]  D. Norman The Design of Everyday Things: Revised and Expanded Edition , 2013 .

[19]  Sriram Subramanian,et al.  Is my phone alive?: a large-scale study of shape change in handheld devices using videos , 2014, CHI.

[20]  Blair MacIntyre,et al.  RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units , 2014, UIST.

[21]  Victor Kaptelinin,et al.  Designing mediation , 2015, ECCE.

[22]  Manfred Lau,et al.  Tactile mesh saliency , 2016, ACM Trans. Graph..

[23]  Mark Billinghurst,et al.  A Survey of Augmented Reality , 2015, Found. Trends Hum. Comput. Interact..

[24]  Majken Kirkegaard Rasmussen,et al.  Shape-changing interfaces: a review of the design space and open research questions , 2012, CHI.

[25]  Donald A. Norman,et al.  Affordance, conventions, and design , 1999, INTR.

[26]  Yifei Zhang,et al.  Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR , 2016, CHI.

[27]  John D. Lee,et al.  Trust in Automation: Designing for Appropriate Reliance , 2004 .

[28]  J. Russell,et al.  The circumplex model of affect: An integrative approach to affective neuroscience, cognitive development, and psychopathology , 2005, Development and Psychopathology.

[29]  F. Heider,et al.  An experimental study of apparent behavior , 1944 .

[30]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[31]  M. Alexa,et al.  Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance , 2016, CHI.

[32]  Ramesh Raskar,et al.  Modern approaches to augmented reality: introduction to current approaches , 2006, SIGGRAPH Courses.

[33]  Céline Coutrix,et al.  KnobSlider: Design of a Shape-Changing UI for Parameter Control , 2018, CHI.

[34]  Mark Mon-Williams,et al.  Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.

[35]  Marcos Serrano,et al.  Visual Composition of Graphical Elements on Non-Rectangular Displays , 2017, CHI.

[36]  F. Thomas,et al.  The illusion of life : Disney animation , 1981 .

[37]  Sriram Subramanian,et al.  Talking about tactile experiences , 2013, CHI.

[38]  Pierre Dragicevic,et al.  Opportunities and Challenges for Data Physicalization , 2015, CHI.

[39]  Rainer Groh,et al.  HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces , 2018, CHI.

[40]  Markus Löchtefeld,et al.  Morphees: toward high "shape resolution" in self-actuated flexible mobile devices , 2013, CHI.

[41]  Sriram Subramanian,et al.  Changibles: analyzing and designing shape changing constructive assembly , 2014, CHI.

[42]  James J. Gibson,et al.  The Ecological Approach to Visual Perception: Classic Edition , 2014 .

[43]  Marcos Serrano,et al.  Investigating Text Legibility on Non-Rectangular Displays , 2016, CHI.