The Workplace Game: Exploring end users' new behaviour

This paper describes the Workplace Game and its development. Changing the workplace layout alone appears to be insufficient to change office user behaviour. Through prototyping the game was designed as a tool to stimulate discussion and provide new and concrete insights into the behavioural consequences of innovative offices. As a communication tool, the game enables office workers to exchange ideas about their office environment and makes the implicit thoughts and norms about the office use, explicit. Following the three themes of the game, people discuss values and norms, information and knowledge, and attitude and behaviour in different innovative office spaces.