Does reverberation perception differ in virtual spaces with unrealistic sound reflections

Reverberation caused by sound re ected o surfaces and objects is present in abundance in everyday life. Yet, in most situations we are unaware of it. This is due to the ability of our auditory system to adapt to the incoming sound re ections, which results in increased echo thresholds, i.e. the minimum delay to hear a re ection as an echo is increased after the echo was heard repeatedly. Changes in the directional pattern of sound re ections disturb the adaptation process and for a short time after the change, re ections become audible. Besides a few notable exceptions, this process has been studied mainly with single re ections rather than with realistic reverberation. The present study addresses the question how changes in the re ection pattern of a reverberant environment are perceived. For the study, realistic simulations of reverberation in a room are created using a high order image source model. By altering parameters of individual image sources, in particular their direction, unrealistic re ection patterns are created which nevertheless maintain key properties of the room such as the direct-to-reverberant ratio and T60. This study tests the hypothesis that, compared to realistic reverberation patterns, di erences can be observed in the release from adaptation for unrealistic reverberation patterns. We report the preliminary results from a listening test where the subjects rst adapt to reverberant sound signals, and then indicate if a change in the reverberation pattern is perceived or not.

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[2]  Bernhard U. Seeber,et al.  A system to simulate and reproduce audio–visual environments for spatial hearing research , 2010, Hearing Research.