Robust topology simplification
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This paper deals with simplification algorithms for generating
coarse-level approximations of both geometrically and topologically
complex models. Our main contribution is a new framework called DPS
which models a family of topology-reducing simplification algorithms
which have in common the use of an intermediate discrete
representation of the scene. DPS provides a robust scheme for
aggressive simplification of objects and assemblies while guaranteeing
valid, error-bounded solid representations. DPS also enables
approximations that do not interpenetrate the original model, either
being completely contained in the input solid or bounding it. Several
instances of DPS algorithms are presented and discussed. We show that
DPS methods perform significantly better than other surface-based
approaches when simplifying topologically-rich models such as scene
parts and complex mechanical assemblies.