Hybrid re Assembage : bridging traditional craft anddigital design; Bridging traditional craft and digitaldesign; Hybrid reAssembage : introducing traditional practiceinto contemporary design
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Hybrid reAssemblage is a design gestalt that lies at
the cross-section of digital design practice and the tactile
qualities of traditional craft. It spans a territory in which the
value of artifacts is produced through automated production as well
as human subjectivity. This work is an exploration of two divergent
realms: that of emerging computational technologies, and
traditional hand-hewn practice. Hybrid reAssemblage proposes a new
way of thinking about the machine, as generator of control and
efficiency, and the unpredictable and singular nature of the raw
and the manual. I illustrate Hybrid reAssemblage through three
diverse projects: FreeD is a digital handheld milling device for
carving, guided and monitored by a computer while preserving the
maker's freedom to manipulate the work in many creative ways. It
reintroduces craft techniques to digital fabrication, proposing a
hybrid human-computer interaction experience. In addition to the
technology, I present a user study, demonstrating how FreeD enables
personalization and expression as an inherent part of the
fabrication process. Chameleon Guitar exploits a selection of
acoustic properties via a set of replaceable resonators and by a
simulated shape, merging real-wood acoustic qualities with a
simulated guitar body. It marries digital freedom with the
uniqueness of acoustic instruments, and demonstrates a hybrid
functionality platform. Focusing on the production of sonic
qualities, this project is evaluated acoustically, pointing to the
significance of attention to detail such as craft and wood
qualities. Finally, Fused Crafts is a collection of artifacts that
are part handcrafted and part 3D printed, visually demonstrating
the potential of combining these practices to create hybrid
aesthetics. I illustrate this visual concept with two examples:
intentionally broken ceramic artifacts with 3D printed restoration,
and 3D printed structure that is designed to allow the application
of hand-woven patterns. This project is a search for an approach
where both technologies can benefit from each other aesthetically,
enriching the final product with new qualities. This dissertation
begins with a contextual background, leading to the presentation of
the projects. In the last part, I evaluate the work through
feedback received from a panel of design, craft, and HCI
experts.