Games Accessibility for Deaf People: Evaluating Integrated Guidelines

The lack of accessibility in digital games imposes barriers for people with disabilities. Currently there is not a standardized set of guidelines however there are researches that consisted in integrating guidelines disperse in several sources as, for example, the integrated set of guidelines for games accessibility for deaf people proposed by Waki, Fujiyoshi and Almeida. In this study we propose and conduct a process for evaluating that set of integrated guidelines that is composed of two complementary evaluation techniques that articulates predictive evaluations with prospective game developers and workshops with deaf gamers. The results provided us with information: (a) on whether the set of integrated guidelines is sufficient for determining accessibility of digital games; and (b) for refining the set of integrated guidelines.