Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement
暂无分享,去创建一个
[1] Tim Marsh,et al. Entertainment and Language Learning: Voice Activated Digital Game and Interactive Storytelling Trials in Singapore Schools , 2014, ICEC 2014.
[2] Robert E. Kraut,et al. Project massive: a study of online gaming communities , 2004, CHI EA '04.
[3] Y. Engeström,et al. Activity theory and individual and social transformation. , 1999 .
[4] Tony Manninen,et al. Virtual Team Interactions in Networked Multimedia Games Case: "Counter-Strike" - Multi-player 3D Action Game , 2001 .
[5] A. Cheok,et al. Film informing design for contemplative gameplay , 2008, Sandbox '08.
[6] Alekseĭ Nikolaevich Leontʹev. Problems of the development of the mind , 1981 .
[7] Henrik Schoenau-Fog,et al. Narrative engagement in games - A continuation desire perspective , 2013, FDG.
[8] Terry Winograd,et al. Understanding computers and cognition - a new foundation for design , 1987 .
[9] Y. Engeström,et al. Learning by expanding: An activity-theoretical approach to developmental research , 2014 .
[10] Jannicke Baalsrud Hauge,et al. Serious Games Development and Applications , 2014, Lecture Notes in Computer Science.
[11] Ricardo Baeza-Yates,et al. Online multitasking and user engagement , 2013, CIKM.
[12] A. N. Leont’ev,et al. Activity, consciousness, and personality , 1978 .
[13] Tim Marsh,et al. Experience in Serious Games: Between Positive and Serious Experience , 2012, SGDA.
[14] Tim Marsh,et al. Activity-Based Scenario Design, Development and Assessment in Serious Games , 2010 .
[15] B. Nardi. Context and consciousness: activity theory and human-computer interaction , 1995 .
[16] James M. Boyle,et al. Engagement in digital entertainment games: A systematic review , 2012, Comput. Hum. Behav..
[17] Liz Danzico,et al. BETWEEN THE LINESThe art of editing: the new old skills for a curated life , 2010, INTR.
[18] Elaine Toms,et al. What is user engagement? A conceptual framework for defining user engagement with technology , 2008, J. Assoc. Inf. Sci. Technol..
[19] W. R. Howard. Acting with Technology: Activity Theory and Interaction Design , 2007 .