A collaborative game to study the perception of presence during virtual co-location
暂无分享,去创建一个
[1] Blair MacIntyre,et al. Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[2] Giuseppe Riva,et al. Being there : the experience of presence in mediated environments , 2003 .
[3] Ann Morrison,et al. On the Role of Presence in Mixed Reality , 2009, PRESENCE: Teleoperators and Virtual Environments.
[4] Dragos Datcu,et al. Comparing presence, workload and situational awareness in a collaborative real world and augmented reality scenario , 2013 .
[5] G. Riva,et al. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments , 2003 .
[6] David Benyon,et al. Presence in blended spaces , 2012, Interact. Comput..
[7] Matthew Lombard,et al. Identifying the (Tele)Presence Literature , 2007, PsychNology J..
[8] Reiner Wichert. Collaborative Gaming in a Mobile Augmented Reality Environment , 2002 .
[9] Dragos Datcu,et al. Free-hands interaction in augmented reality , 2013, SUI '13.
[10] Jan H. G. Klabbers,et al. The magic circle : principles of gaming & simulation , 2006 .
[11] Maria del Carmen Juan Lizandra,et al. A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals , 2011, Int. J. Hum. Comput. Stud..
[12] Jeffrey W. Chastine,et al. On inter-referential awareness in collaborative augmented reality , 2007 .
[13] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[14] Stephan Lukosch,et al. As if being there: mediated reality for crime scene investigation , 2012, CSCW '12.
[15] Judith S. Olson,et al. Distance Matters , 2000, Hum. Comput. Interact..