Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
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Daniel M. Johnson | Anders Drachen | Lennart E. Nacke | Rafet Sifa | Simone Kriglstein | Guenter Wallner | Ryan Perry | Allison Kearney | Simone Kriglstein | Anders Drachen | L. Nacke | Guenter Wallner | R. Sifa | Ryan Perry | Allison Kearney | S. Kriglstein
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