Virtual Try-On
暂无分享,去创建一个
Ralf Sarlette | Reinhard Klein | Wolfgang Straßer | Arnulph Fuhrmann | Clemens Groß | Volker Luckas | Markus Wacker | Stefan Kimmerle | Michael Keckeisen | Mirko Sattler | R. Klein | W. Straßer | Stefan Kimmerle | Arnulph Fuhrmann | Ralf Sarlette | M. Sattler | M. Wacker | M. Keckeisen | Clemens Groß | Volker Luckas | Mirko Sattler
[1] Andrew P. Witkin,et al. Untangling cloth , 2003, ACM Trans. Graph..
[2] Ralf Sarlette,et al. Realtime Shading of Folded Surfaces , 2002 .
[3] Reinhard Klein,et al. Compression and Real-Time Rendering of Measured BTFs Using Local PCA , 2003, VMV.
[4] 川端 季雄,et al. The standardization and analysis of hand evaluation. , 1975 .
[5] Wolfgang Straßer,et al. A fast finite element solution for cloth modelling , 2003, 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings..
[6] Bernhard Thomaszewski,et al. Modelling Effects of Wind Fields in Cloth Animation , 2004, WSCG.
[7] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[8] N. M. Thalmann,et al. Developing simulation techniques for an interactive clothing system , 1997, Proceedings. International Conference on Virtual Systems and MultiMedia VSMM '97 (Cat. No.97TB100182).
[9] Kwang-Jin Choi,et al. Stable but responsive cloth , 2002, SIGGRAPH Courses.
[10] Arnulph Fuhrmann,et al. Interactive Animation of Cloth Including Self Collision Detection , 2003, WSCG.
[11] Stefan Kimmerle,et al. Hierarchical Techniques in Collision Detection for Cloth Animation , 2003, WSCG.
[12] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[13] Reinhard Klein,et al. Reflectance field based real-time, high-quality rendering of bidirectional texture functions , 2004, Comput. Graph..
[14] Arnulph Fuhrmann,et al. Automatic pre-positioning of virtual clothing , 2003, SCCG '03.
[15] Reinhard Klein,et al. Preserving Realism in real-time Rendering of Bidirectional Texture Functions , 2003 .
[16] Arnulph Fuhrmann,et al. Distance Fields for Rapid Collision Detection in Physically Based Modeling , 2003 .
[17] Rae A. Earnshaw,et al. Advances in Modelling, Animation and Rendering , 2002, Springer London.
[18] Ronald Fedkiw,et al. Robust treatment of collisions, contact and friction for cloth animation , 2002, SIGGRAPH Courses.
[19] Ralf Sarlette,et al. Efficient and Realistic Visualization of Cloth , 2003, Rendering Techniques.
[20] Wolfgang Blochinger,et al. Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures , 2004, EGPGV.
[21] Arnulph Fuhrmann,et al. Interaction-free dressing of virtual humans , 2003, Comput. Graph..
[22] Nadia Magnenat-Thalmann,et al. Virtual clothing - theory and practice , 2000 .
[23] Shree K. Nayar,et al. Reflectance and texture of real-world surfaces , 1999, TOGS.
[24] Stefan Kimmerle,et al. A Cloth Modelling System for Animated Characters , 2002 .
[25] Wolfgang Straßer,et al. A comparative study on user performance in the Virtual Dressmaker application , 2003, VRST '03.
[26] Wolfgang Straßer,et al. Interactive cloth simulation in virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..
[27] Reinhard Klein,et al. Fast environmental lighting for local-PCA encoded BTFs , 2004 .
[28] Reinhard Klein,et al. BTF Rendering for Virtual Environments , 2003 .
[29] Paul E. Debevec,et al. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography , 1998, SIGGRAPH '08.
[30] Reinhard Klein,et al. Fast environmental lighting for local-PCA encoded BTFs , 2004, Proceedings Computer Graphics International, 2004..
[31] Ralf Sarlette,et al. Cloth Animation and Rendering , 2002, Eurographics.
[32] Francis Lazarus,et al. Feature-based shape transformation for polyhedral objects , 1994 .