Real-Time Stereo Rendering Technique for Virtual Reality System Based on the Interactions with Human View and Hand Gestures
暂无分享,去创建一个
[1] USING STEREO VISION FOR REAL-TIME HEAD-POSE AND GAZE ESTIMATION , 2006 .
[2] Eliot Winer,et al. The Right View from the Wrong Location: Depth Perception in Stereoscopic Multi-User Virtual Environments , 2012, IEEE Transactions on Visualization and Computer Graphics.
[3] Vincent Nozick,et al. GPU rendering for autostereoscopic displays , 2008 .
[4] Laurent Blondé,et al. 3D stereo rendering challenges and techniques , 2010, 2010 44th Annual Conference on Information Sciences and Systems (CISS).
[5] Koch,et al. Markerless Augmented Reality with Light Source Estimation for Direct Illumination , 2006 .