The texture of digital rock images, as recorded, for instance, with borehole imaging devices, is shown to reflect different bedding types. Textural segmentation of borehole images, therefore, subdivides the recorded sequence into bedding units. We show that a textural segmentation algorithm based on the concept of “texture energy” achieves good results when compared with synthetic as well as real data in which petroleum geologists have performed zonations on cores. Texture energy involves filtering of the original image with a set of texture sensitive masks. The filtering is done as a finite convolution over the size of the masks. On the resulting images the variance is computed over a relatively large sliding window, which, in its practical implementation, covers the full width of the image. The resulting nine one-dimensional curves are then clustered hierarchically into a user-determined number of image texture or lithological bedding classes. Principal component analysis previous to clustering can be used to reduce redundancy in the data. A recurring and relatively ill-defined problem in this field are macro-textures, i.e., the cyclic interbedding of two or more bedding types. We show that sliding Fourier transforms and variable mask scale can successfully address the zonation of macro-textures. In general, the method gives best results with mask sizes equivalent to 2–4 centimeters, reflecting the length scale at which the investigated geological bedding seems to have its highest variation.
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