Real-time volumetric shadows using 1D min-max mipmaps
暂无分享,去创建一个
Jiawen Chen | Frédo Durand | Wojciech Jarosz | Ilya Baran | F. Durand | Jiawen Chen | Ilya Baran | Wojciech Jarosz
[1] Hans-Peter Seidel,et al. Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering , 2008, I3D '08.
[2] Kun Zhou,et al. Line space gathering for single scattering in large scenes , 2010, ACM Trans. Graph..
[3] Carsten Dachsbacher,et al. Epipolar sampling for shadows and crepuscular rays in participating media with single scattering , 2010, I3D '10.
[4] Tomoyuki Nishita,et al. Anti-aliased and real-time rendering of scenes with light scattering effects , 2007, The Visual Computer.
[5] Hans-Peter Seidel,et al. Interactive volume caustics in single-scattering media , 2010, I3D '10.
[6] Ulf Assarsson,et al. Real time volumetric shadows using polygonal light volumes , 2010, HPG '10.
[7] Bo Sun,et al. A practical analytic single scattering model for real time rendering , 2005, ACM Trans. Graph..
[8] Chris Wyman,et al. Multiresolution splatting for indirect illumination , 2009, I3D '09.
[9] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[10] Matthias Zwicker,et al. The Beam Radiance Estimate for Volumetric Photon Mapping , 2008, SIGGRAPH '08.
[11] James F. Blinn,et al. Light reflection functions for simulation of clouds and dusty surfaces , 1982, SIGGRAPH.
[12] F. Kenton Musgrave,et al. The synthesis and rendering of eroded fractal terrains , 1989, SIGGRAPH.
[13] Tom Lokovic,et al. Deep shadow maps , 2000, SIGGRAPH.
[14] Yoshinori Dobashi,et al. Interactive rendering method for displaying shafts of light , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[15] Steven G. Parker,et al. An Analytical Solution to Single Scattering in Homogeneous Participating Media , 2009, Comput. Graph. Forum.
[16] Jaakko Lehtinen,et al. A hierarchical volumetric shadow algorithm for single scattering , 2010, ACM Trans. Graph..
[17] Gary Mastin,et al. Fourier Synthesis of Ocean Scenes , 1987, IEEE Computer Graphics and Applications.
[18] Nelson L. Max,et al. Atmospheric illumination and shadows , 1986, SIGGRAPH.
[19] Keenan Crane,et al. Fast GPU ray tracing of dynamic meshes using geometry images , 2006, Graphics Interface.
[20] C. Wyman,et al. Interactive volumetric shadows in participating media with single-scattering , 2008, 2008 IEEE Symposium on Interactive Ray Tracing.
[21] Yoshinori Dobashi,et al. Interactive rendering of atmospheric scattering effects using graphics hardware , 2002, HWWS '02.
[22] Loïc Barthe,et al. Real-time soft shadow mapping by backprojection , 2006, EGSR '06.
[23] Mathias Schott,et al. A Closed‐Form Solution to Single Scattering for General Phase Functions and Light Distributions , 2010, Comput. Graph. Forum.