The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step
暂无分享,去创建一个
Maud Marchal | Anatole Lécuyer | Bruno Arnaldi | Franck Multon | Léo Terziman | F. Multon | B. Arnaldi | A. Lécuyer | M. Marchal | Léo Terziman
[1] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[2] Hiroo Iwata,et al. CirculaFloor: A Locomotion Interface Using Circulation of Movable Tiles , 2005, VR.
[3] Jeremy R. Cooperstock,et al. Interaction capture in immersive virtual environments via an intelligent floor surface , 2010, 2010 IEEE Virtual Reality Conference (VR).
[4] Christopher L. Vaughan,et al. Dynamics of human gait , 1992 .
[5] Anatole Lécuyer,et al. Using an Eye-Tracking System to Improve Depth-of-Field Blur Effects and Camera Motions in Virtual Environments , 2008 .
[6] R. McNeill Alexander,et al. Principles of Animal Locomotion , 2002 .
[7] Anatole Lécuyer,et al. A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments , 2010, VRST '10.
[8] Vincent Hayward,et al. Audio-tactile Display of Ground Properties Using Interactive Shoes , 2010, HAID.
[9] Luca Turchet,et al. Extraction of ground reaction forces for real-time synthesis of walking sounds , 2009 .
[10] Allison M. Okamura,et al. Vibration feedback models for virtual environments , 1998, Proceedings. 1998 IEEE International Conference on Robotics and Automation (Cat. No.98CH36146).
[11] Stephen McAdams,et al. A Vibrotactile Device for Display of Virtual Ground Materials in Walking , 2008, EuroHaptics.
[12] Maud Marchal,et al. Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[13] Hiroo Iwata,et al. Gait Master: a versatile locomotion interface for uneven virtual terrain , 2001, Proceedings IEEE Virtual Reality 2001.
[14] Luca Turchet,et al. Sound synthesis and evaluation of interactive footsteps for virtual reality applications , 2010, 2010 IEEE Virtual Reality Conference (VR).
[15] A. Kuo. A simple model of bipedal walking predicts the preferred speed-step length relationship. , 2001, Journal of biomechanical engineering.
[16] Novacheck,et al. The biomechanics of running. , 1998, Gait & posture.
[17] Hiroo Iwata,et al. Walking about virtual environments on an infinite floor , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[18] Anatole Lécuyer,et al. Camera Motions Improve the Sensation of Walking in Virtual Environments , 2006, IEEE Virtual Reality Conference (VR 2006).