Transformation through Provocation?
暂无分享,去创建一个
Maria Roussou | Akrivi Katifori | Sierra McKinney | Stavros Vassos | Sara Perry | Angeliki Tzouganatou | A. Katifori | S. Vassos | S. Perry | M. Roussou | A. Tzouganatou | Sierra McKinney
[1] Peter C. Wright,et al. The experience of enchantment in human–computer interaction , 2006, Personal and Ubiquitous Computing.
[2] Laurajane Smith,et al. Introduction: Affective Heritage Practices , 2018 .
[3] Sulochana Naidoo. Think Again: How to Reason and Argue - A Duke University Coursera MOOC, 2012-2013 , 2013 .
[4] Shamus P. Smith,et al. Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion , 2001, Cyberpsychology Behav. Soc. Netw..
[5] Avelino J. Gonzalez,et al. AI in Informal Science Education: Bringing Turing Back to Life to Perform the Turing Test , 2017, International Journal of Artificial Intelligence in Education.
[6] Björn W. Schuller,et al. Building Autonomous Sensitive Artificial Listeners , 2012, IEEE Transactions on Affective Computing.
[7] Anton Leuski,et al. Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides , 2010, IVA.
[8] Alex S. Taylor,et al. Let's Talk About Race: Identity, Chatbots, and AI , 2018, CHI.
[9] H. Chad Lane,et al. The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy , 2013, AIED.
[10] Bernadette T. Lynch. Reflective debate, radical transparency and trust in the museum , 2013 .
[11] Samira Shaikh. A persuasive virtual chat agent based on sociolinguistic theories of influence , 2017, SIGAI.
[12] Stefan Kopp,et al. The virtual human Max – Modeling embodied conversation , 2006 .
[13] Anthony Dunne,et al. Design Noir: The Secret Life of Electronic Objects , 2001 .
[14] Peter C. Wright,et al. Empathy and experience in HCI , 2008, CHI.
[15] Abigail Sellen,et al. "Like Having a Really Bad PA": The Gulf between User Expectation and Experience of Conversational Agents , 2016, CHI.
[16] Maria Roussou,et al. Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives , 2018, Multimodal Technol. Interact..
[17] Matt Malpass,et al. Between Wit and Reason: Defining Associative, Speculative, and Critical Design in Practice , 2013 .
[18] Alex Pentland,et al. Bots as Virtual Confederates: Design and Ethics , 2016, CSCW.
[19] Mel Slater,et al. How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.
[20] Chris Speed,et al. The Ethnobot: Gathering Ethnographies in the Age of IoT , 2018, CHI.
[21] Michael Minge,et al. Hedonic and pragmatic halo effects at early stages of User Experience , 2018, Int. J. Hum. Comput. Stud..
[22] Stavros Vassos,et al. Art-Bots: Toward Chat-Based Conversational Experiences in Museums , 2016, ICIDS.
[23] Maria Roussou,et al. The EMOTIVE Project - Emotive Virtual Cultural Experiences through Personalized Storytelling , 2018, CIRA@EuroMed.
[24] Laurajane Smith,et al. Emotion, Affective Practices, and the Past in the Present , 2018 .
[25] T. Hennes. Rethinking the Visitor Experience: Transforming Obstacle into Purpose , 2002 .
[26] B. Jack Copeland,et al. The Turing Test* , 2000, Minds and Machines.
[27] Nicole C. Krämer,et al. "It doesn't matter what you are!" Explaining social effects of agents and avatars , 2010, Comput. Hum. Behav..
[28] Mark Katrikh,et al. Creating Safe(r) Spaces for Visitors and Staff in Museum Programs , 2018 .
[29] Justine Cassell,et al. Human conversation as a system framework: designing embodied conversational agents , 2001 .
[30] Michael A Kurkowski. Let's get personal. , 2013, Northwest dentistry.
[31] Stefan Kopp,et al. A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application , 2005, IVA.
[32] Phoebe Sengers,et al. Reflective design , 2005, Critical Computing.
[33] Justine Cassell,et al. Embodied Conversational Agents: Representation and Intelligence in User Interfaces , 2001, AI Mag..
[34] Phoebe Sengers,et al. Expanding and Refining Design and Criticality in HCI , 2015, CHI.
[35] John Zimmerman,et al. Critical design and critical theory: the challenge of designing for provocation , 2012, DIS '12.
[36] Barbara J. Soren,et al. Museum experiences that change visitors , 2009 .
[37] André van der Hoek,et al. A Framework for Understanding Chatbots and Their Future , 2018, 2018 IEEE/ACM 11th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE).
[38] Shaowen Bardzell,et al. What is "critical" about critical design? , 2013, CHI.
[39] Masaaki Kurosu. Human-Computer Interaction. Advanced Interaction Modalities and Techniques , 2014, Lecture Notes in Computer Science.
[40] Shawn Graham. A protest bot is a bot so specific you can’t mistake it for bullshit — Medium , 2015 .
[41] Yasaman Khazaeni,et al. All Work and No Play? , 2018, CHI.
[42] Sara Perry,et al. The Enchantment of the Archaeological Record , 2019, European Journal of Archaeology.
[43] Asbjørn Følstad,et al. Chatbots and the new world of HCI , 2017, Interactions.
[44] Enrico Coiera,et al. Measuring User Experience in Conversational Interfaces: A Comparison of Six Questionnaires , 2018 .
[45] Yasaman Khazaeni,et al. All Work and No Play? Conversations with a Question-and-Answer Chatbot in the Wild , 2018, CHI 2018.