User Experience of Educational Games: A Review of the Elements
暂无分享,去创建一个
[1] Virpi Roto,et al. User experience evaluation methods: current state and development needs , 2010, NordiCHI.
[2] Manuel Pérez Cota,et al. Efficient Measurement of the User Experience of Interactive Products. How to use the User Experience Questionnaire (UEQ).Example: Spanish Language Version , 2013, Int. J. Interact. Multim. Artif. Intell..
[3] Regina Bernhaupt,et al. Evaluating User Experience in Games - Concepts and Methods , 2010, Human-Computer Interaction Series.
[4] Sari Kujala,et al. Lost in time: the meaning of temporal aspects in user experience , 2013, CHI Extended Abstracts.
[5] Jodi Forlizzi,et al. Understanding experience in interactive systems , 2004, DIS '04.
[6] Francisco Luis Gutiérrez Vela,et al. Educational Video Game Design Based on Educational Playability: A Comprehensive and Integrated Literature Review , 2012 .
[7] Anders Drachen,et al. Methods for Evaluating Gameplay Experience in a Serious Gaming Context , 2010, Int. J. Comput. Sci. Sport.
[8] Paul van Schaik,et al. Modelling user experience - An agenda for research and practice , 2010, Interact. Comput..
[9] Regina Bernhaupt. User Experience Evaluation in Entertainment , 2010, Evaluating User Experience in Games.
[10] Roslina Ibrahim,et al. User Acceptance of Educational Games: A Revised Unified Theory of Acceptance and Use of Technology (UTAUT) , 2011 .
[11] Luis Olsina,et al. Usability and user experience as key drivers for evaluating GIS application quality , 2010, 2010 18th International Conference on Geoinformatics.
[12] Lennart E. Nacke,et al. Contextual influences on mobile player experience - A game user experience model , 2013, Entertain. Comput..
[13] Anders Drachen,et al. Towards a Framework of Player Experience Research , 2011 .
[14] Othman Talib,et al. Male students and digital game: reason, motivation and feeling , 2014 .
[15] Ab Razak Che Hussin,et al. User experience: challenges and opportunities , 2013 .
[16] Jingnong Weng,et al. Modeling User Experience An integrated framework employing ISO 25010 standard , 2012 .
[17] Steve Love,et al. A game design framework for avoiding phishing attacks , 2013, Comput. Hum. Behav..
[18] Timo Lainema,et al. The Design Principles for Flow Experience in Educational Games , 2012, VS-GAMES.
[19] Jodi Forlizzi,et al. The Product Ecology: Understanding Social Product Use and Supporting Design Culture , 2008 .
[20] Marc Pallot,et al. User Experience: Buzzword or New Paradigm? , 2012 .
[21] Norshuhada Shiratuddin,et al. Designing user experience for mobile game-based learning , 2011, 2011 International Conference on User Science and Engineering (i-USEr ).
[22] Karolien Poels,et al. Playability and player experience research , 2009 .
[23] Riza Atiq Abdullah O.K. Rahmat,et al. Educational computer game design model for Malaysian science and technology classroom , 2012, ICSE 2012.
[24] Thomas M. Connolly,et al. The role of psychology in understanding the impact of computer games , 2011, Entertain. Comput..
[25] Julian Togelius,et al. Experience-Driven Procedural Content Generation , 2011, IEEE Trans. Affect. Comput..
[26] Jari Takatalo,et al. Presence, Involvement, and Flow in Digital Games , 2010, Evaluating User Experience in Games.
[27] Azizah Jaafar,et al. Student perceptions of educational games in higher education : an empirical study , 2011 .
[28] Johann Füller,et al. Co-Creation in Virtual Worlds: The Design of the User Experience , 2011, MIS Q..