Evolutionary deckbuilding in hearthstone
暂无分享,去创建一个
Juan Julián Merelo Guervós | Giovanni Squillero | Alberto Paolo Tonda | Antonio Mora García | Pablo García-Sánchez | J. J. M. Guervós | A. García | P. García-Sánchez | Giovanni Squillero | A. Tonda
[1] Peter I. Cowling,et al. Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[2] Sushil J. Louis,et al. Using a genetic algorithm to tune first-person shooter bots , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[3] John R. Koza,et al. Genetic programming - on the programming of computers by means of natural selection , 1993, Complex adaptive systems.
[4] Giovanni Squillero,et al. Evolutionary Optimization: the µGP toolkit , 2011 .
[5] Juan Julián Merelo Guervós,et al. There is noisy lunch: A study of noise in evolutionary optimization problems , 2015, 2015 7th International Joint Conference on Computational Intelligence (IJCCI).
[6] Colin R. Reeves,et al. Evolutionary computation: a unified approach , 2007, Genetic Programming and Evolvable Machines.
[7] Michael Mateas,et al. Modular Computational Critics for Games , 2013, AIIDE.
[8] Juan Julián Merelo Guervós,et al. Evolving Bot AI in UnrealTM , 2010, EvoApplications.
[9] Juan Julián Merelo Guervós,et al. Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms , 2012, Journal of Computer Science and Technology.
[10] Julian Togelius,et al. Towards the automatic generation of card games through grammar-guided genetic programming , 2013, FDG.
[11] Mitchell Harrop,et al. Metagames, paragames and orthogames: a new vocabulary , 2012, FDG.
[12] Evolving Bots ’ AI in Unreal TM , 2018 .
[13] Ethan Ham. Rarity and Power: Balance in Collectible Object Games , 2010, Game Stud..
[14] Julian Togelius,et al. Evolving card sets towards balancing dominion , 2012, 2012 IEEE Congress on Evolutionary Computation.
[15] Juan Julián Merelo Guervós,et al. Towards automatic StarCraft strategy generation using genetic programming , 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG).