To remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10–12 years

Objective To evaluate the impact of (1) the removal of home access to traditional electronic games or (2) their replacement with active input electronic games, on daily physical activity and sedentary behaviour in children aged 10–12 years. Design Crossover randomised controlled trial, over 6 months. Setting Family homes in metropolitan Perth, Australia from 2007 to 2010. Participants 10-year-old to 12-year-old children were recruited through school and community media. From 210 children who were eligible, 74 met inclusion criteria, 8 withdrew and 10 had insufficient primary outcome measures, leaving 56 children (29 female) for analysis. Intervention A counterbalanced randomised order of three conditions sustained for 8 weeks each: no home access to electronic games, home access to traditional electronic games and home access to active input electronic games. Main outcome measures Primary outcome was accelerometer assessed moderate/vigorous physical activity (MVPA). Secondary outcomes included sedentary time and diary assessed physical activity and sedentary behaviours. Results Daily MVPA across the whole week was not significantly different between conditions. However, compared with home access to traditional electronic games, removal of all electronic games resulted in a significant increase in MVPA (mean 3.8 min/day, 95% CI 1.5 to 6.1) and a decrease in sedentary time (4.7 min/day, 0.0 to 9.5) in the after-school period. Similarly, replacing traditional games with active input games resulted in a significant increase in MVPA (3.2 min/day, 0.9 to 5.5) and a decrease in sedentary time (6.2 min/day, 1.4 to 11.4) in the after-school period. Diary reports supported an increase in physical activity and a decrease in screen-based sedentary behaviours with both interventions. Conclusions Removal of sedentary electronic games from the child's home and replacing these with active electronic games both resulted in small, objectively measured improvements in after-school activity and sedentary time. Parents can be advised that replacing sedentary electronic games with active electronic games is likely to have the same effect as removing all electronic games. Trial Registration Australia and New Zealand Clinical Trials Registry (ACTRN 12609000279224)

[1]  V. Rideout,et al.  Generation M2: Media in the Lives of 8- to 18-Year-Olds , 2010 .

[2]  M. Hagströmer,et al.  Validation of the PDPAR as an adolescent diary: effect of accelerometer cut points. , 2005, Medicine and science in sports and exercise.

[3]  William Neal,et al.  Effects of an exercise intervention using Dance Dance Revolution on endothelial function and other risk factors in overweight children. , 2009, International journal of pediatric obesity : IJPO : an official journal of the International Association for the Study of Obesity.

[4]  C. Craig,et al.  Physical activity of Canadian children and youth: accelerometer results from the 2007 to 2009 Canadian Health Measures Survey. , 2011, Health reports.

[5]  J. Piek,et al.  Rationale, design and methods for a randomised and controlled trial to investigate whether home access to electronic games decreases children's physical activity , 2009, BMC Public Health.

[6]  E. Letuchy,et al.  Ten-year objective physical activity tracking: Iowa Bone Development Study. , 2013, Medicine and science in sports and exercise.

[7]  Ralph Maddison,et al.  Effects of active video games on body composition: a randomized controlled trial. , 2011, The American journal of clinical nutrition.

[8]  R. Mcmurray,et al.  Calibration of two objective measures of physical activity for children , 2008, Journal of sports sciences.

[9]  Aric Sigman Time for a view on screen time , 2012, Archives of Disease in Childhood.

[10]  Tom Baranowski,et al.  Active video games for youth: a systematic review. , 2011, Journal of physical activity & health.

[11]  Ofcom,et al.  Children and parents: media use and attitudes report , 2015 .

[12]  R. Pate,et al.  Validation of an instrument for measurement of physical activity in youth. , 1997, Medicine and science in sports and exercise.

[13]  Ilse de Bourdeaudhuij,et al.  Sedentary patterns and media availability in European adolescents: The HELENA study. , 2010, Preventive medicine.

[14]  Trish Gorely,et al.  Critical hours: physical activity and sedentary behavior of adolescents after school. , 2008, Pediatric exercise science.

[15]  Trish Gorely,et al.  A descriptive epidemiology of screen-based media use in youth: a review and critique. , 2006, Journal of adolescence.

[16]  K. Pottie,et al.  Official language proficiency and self-reported health among immigrants to Canada. , 2011, Health reports.

[17]  M. Puyau,et al.  Validation and calibration of physical activity monitors in children. , 2002, Obesity research.

[18]  L Straker,et al.  Children have less variable postures and muscle activities when using new electronic information technology compared with old paper-based information technology. , 2009, Journal of electromyography and kinesiology : official journal of the International Society of Electrophysiological Kinesiology.

[19]  J. Salmon,et al.  Novel strategies to promote children's physical activities and reduce sedentary behavior. , 2010, Journal of physical activity & health.

[20]  C. Matthews,et al.  Sedentary time and cardio-metabolic biomarkers in US adults: NHANES 2003-06. , 2011, European heart journal.

[21]  S. Biddle,et al.  "I'm on it 24/7 at the moment": A qualitative examination of multi-screen viewing behaviours among UK 10-11 year olds , 2011, The international journal of behavioral nutrition and physical activity.

[22]  N. Cable,et al.  Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study , 2007, BMJ : British Medical Journal.

[23]  Claude Bouchard,et al.  Profiles of sedentary behavior in children and adolescents: the US National Health and Nutrition Examination Survey, 2001-2006. , 2009, International journal of pediatric obesity : IJPO : an official journal of the International Association for the Study of Obesity.

[24]  Stewart G Trost,et al.  Conducting accelerometer-based activity assessments in field-based research. , 2005, Medicine and science in sports and exercise.

[25]  M. Tremblay,et al.  Moderate and vigorous physical activity intensity cut-points for the Actical accelerometer , 2011, Journal of sports sciences.

[26]  I. Janssen Impact of an Active Video Game on Healthy Children's Physical Activity , 2012 .

[27]  V. Strasburger,et al.  Children, adolescents, and television. , 1990, Pediatrics in review.

[28]  Victor C Strasburger,et al.  Children, adolescents, and the media: health effects. , 2012, Pediatric clinics of North America.

[29]  Leon Straker,et al.  Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. , 2007, Pediatric exercise science.

[30]  Chief Medical Officer.,et al.  Start active, stay active: a report on physical activity from the four home countries' Chief Medical Officers , 2013 .

[31]  L. Boddy,et al.  Associations between children's socioeconomic status, weight status, and sex, with screen-based sedentary behaviours and sport participation. , 2009, International journal of pediatric obesity : IJPO : an official journal of the International Association for the Study of Obesity.

[32]  T. Olds,et al.  The Multimedia activity recall for children and adolescents (MARCA): development and evaluation , 2006, The international journal of behavioral nutrition and physical activity.

[33]  B. Primack,et al.  Role of video games in improving health-related outcomes: a systematic review. , 2012, American journal of preventive medicine.

[34]  L. Straker,et al.  Patterning of children's sedentary time at and away from school , 2013, Obesity.

[35]  T. Baranowski,et al.  Impact of an Active Video Game on Healthy Children’s Physical Activity , 2012, Pediatrics.

[36]  William D. Dupont,et al.  PS power and sample size program available for free on the internet , 1997 .

[37]  Svend Erik Mathiassen,et al.  Capturing the pattern of physical activity and sedentary behavior: exposure variation analysis of accelerometer data. , 2014, Journal of physical activity & health.

[38]  R A Abbott,et al.  Habitual physical activity and physical activity intensity: their relation to body composition in 5.0–10.5-y-old children , 2004, European Journal of Clinical Nutrition.

[39]  S. Levy,et al.  Tracking of TV and video gaming during childhood: Iowa Bone Development Study , 2011, The international journal of behavioral nutrition and physical activity.

[40]  K. Fox,et al.  Physical activity and sedentary behaviour typologies of 10-11 year olds , 2010, The international journal of behavioral nutrition and physical activity.

[41]  E. Biddiss,et al.  Active video games to promote physical activity in children and youth: a systematic review. , 2010, Archives of pediatrics & adolescent medicine.

[42]  S. Marshall,et al.  Temporal and Environmental Patterns of Sedentary and Active Behaviors during Adolescents’ Leisure Time , 2009, International journal of behavioral medicine.

[43]  Sriram Kalyanaraman,et al.  Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment , 2011, Journal of obesity.

[44]  P. Freedson,et al.  Using objective physical activity measures with youth: how many days of monitoring are needed? , 2000, Medicine and science in sports and exercise.

[45]  J. Shaw,et al.  Breaks in Sedentary Time , 2008, Diabetes Care.

[46]  A. Bauman,et al.  Epidemiology of physical activity participation among New South Wales school students , 2002, Australian and New Zealand journal of public health.