Using Serious Games and Virtual Simulation for Training in the Fire Service: A Review

Fire fighting is an extremely physiologically and psychologically demanding occupation, requiring tremendous resources for training personnel as well as incurring significant workplace safety and insurance board (WSIB) costs. Approximately 33% of fire fighter injuries result from exposure to fire leading to the possibility of reducing these injuries through training fire fighters to make better decisions, particularly when under stress. Simulation (and virtual simulation in particular) offers a safe and cost-effective alternative to practice with real fire, offering entry level training to aid fire fighters to reach a specific competency level. With the ubiquity of video game play and advent of new consumer-level physical interfaces for video games (e.g., the Nintendo Wii Fit balance-board and the Microsoft Kinect), serious games (games whose primary purpose is education and training), are able to provide users with innovative interactive techniques that are highly engaging and immersive. This paper reviews the development of serious games and virtual simulation applications that may be utilized for training in the fire service. Current technology allows for the simulation of fire spread and smoke movement along with training certain fire fighting skills and incident command co-ordination. To date, gaming technology is not capable of providing a real world scenario that is completely and faithfully accurate in a dynamic virtual environment. Future work could utilize serious games to also recreate the decision making processes and the physical requirements that fire fighters encounter in an emergency situation. These could be incorporated into a simulation environment where the physical and psychological stresses are analogous to live fire fighting situations.

[1]  Ronan Querrec,et al.  Multiagents systems for virtual environment for training. application to fire-fighting. , 2004 .

[2]  Nigel Foreman,et al.  Transfer of Spatial Information from a Virtual to a Real Environment , 1997, Hum. Factors.

[3]  Paul Grimwood "NEW WAVE" 3-D WATER FOG TACTICS:A RESPONSE TO DIRECT ATTACK ADVOCATES , 2006 .

[4]  Geoff Norman,et al.  The minimal relationship between simulation fidelity and transfer of learning , 2012, Medical education.

[5]  Soonhung Han,et al.  A virtual reality based fire training simulator integrated with fire dynamics data , 2012 .

[6]  Per Backlund,et al.  SIDH: A Game-Based Architecture for a Training Simulator , 2009, Int. J. Comput. Games Technol..

[7]  William H Warren,et al.  Catching fly balls in virtual reality: a critical test of the outfielder problem. , 2009, Journal of vision.

[8]  Shamus P. Smith,et al.  Rapid prototyping a virtual fire drill environment using computer game technology , 2009 .

[9]  Andrew J. Stapleton,et al.  Serious Games: Serious Opportunities , 2004 .

[10]  Christian Raphel,et al.  Influence of Variations in Body Hydration on Cognitive Function: Effect of Hyperhydration, Heat Stre , 2000 .

[11]  John C. Hart,et al.  The CAVE: audio visual experience automatic virtual environment , 1992, CACM.

[12]  David L. Tate,et al.  Using Virtual Environments to Train Firefighters , 1997, IEEE Computer Graphics and Applications.

[13]  Katrin Becker,et al.  The Guide to Computer Simulations and Games , 2011 .

[14]  Matthias Born,et al.  Principles of Optics: Electromagnetic Theory of Propa-gation, Interference and Di raction of Light , 1999 .

[15]  Luciano Gamberini Virtual Reality as a New Research Tool for the Study of Human Memory , 2000, Cyberpsychology Behav. Soc. Netw..

[16]  Guy Boulet Knowledge Transfer from Virtual Environments , 2009, ELERN.

[17]  Doug A. Bowman,et al.  Quantifying the benefits of immersion for procedural training , 2008, IPT/EDT '08.

[18]  Robert V Kenyon,et al.  A Pneumatic Glove and Immersive Virtual Reality Environment for Hand Rehabilitative Training After Stroke , 2010, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[19]  Tarja Susi,et al.  Serious Games : An Overview , 2007 .

[20]  Glenn P. Forney,et al.  User's Guide for Smokeview Version 4.0 - A Tool for Visualizing Fire Dynamics Simulation Data | NIST , 2004 .

[21]  Frederick W. Williams,et al.  1994 Attack Team Workshop: Phase II - Full-Scale Offensive Fog Attack Tests, , 1997 .

[22]  Julie Dugdale,et al.  EMERGENCY FIRE INCIDENT TRAINING IN A VIRTUAL WORLD , 2004 .

[23]  P A Hancock,et al.  Human occupational and performance limits under stress: the thermal environment as a prototypical example. , 1998, Ergonomics.

[24]  Brent M Barbour,et al.  Driving rehabilitation for military personnel recovering from traumatic brain injury using virtual reality driving simulation: a feasibility study. , 2010, Military medicine.

[25]  John H. Bailey,et al.  Virtual spaces and real world places: transfer of route knowledge , 1996, Int. J. Hum. Comput. Stud..

[26]  David L. Tate,et al.  Virtual environments for shipboard firefighting training , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.

[27]  P A Hancock,et al.  Effects of heat stress on cognitive performance: the current state of knowledge , 2003, International journal of hyperthermia : the official journal of European Society for Hyperthermic Oncology, North American Hyperthermia Group.

[28]  F. Gaunet,et al.  Virtual environments as a promising tool for investigating human spatial cognition. , 1998 .

[29]  Erica D. Kuligowski,et al.  Predicting Human Behavior During Fires , 2013 .

[30]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..

[31]  Richard L Hughson,et al.  Air management and physiological responses during simulated firefighting tasks in a high-rise structure. , 2010, Applied ergonomics.

[32]  T M McLellan,et al.  Physical Work Limits for Toronto Firefighters in Warm Environments , 2004, Journal of occupational and environmental hygiene.

[33]  V Louhevaara,et al.  Are the job demands on physical work capacity equal for young and aging firefighters? , 1994, Journal of occupational medicine. : official publication of the Industrial Medical Association.

[34]  Mark A. Finney,et al.  FARSITE: a fire area simulator for fire managers , 1995 .

[35]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[36]  M. Carter Computer graphics: Principles and practice , 1997 .

[37]  David Dunlap,et al.  The impact of realism on learning engagement in educational games , 2007, Future Play.

[38]  D. Ecobichon,et al.  Municipal firefighter exposure groups, time spent at fires and use of self-contained-breathing-apparatus. , 2001, American journal of industrial medicine.

[39]  Bill Kapralos,et al.  Blaze: A serious game for improving household fire safety awareness , 2012, 2012 IEEE International Games Innovation Conference.

[40]  Jun Liu,et al.  A virtual reality-based FMRI study of reward-based spatial learning , 2010, Neuropsychologia.

[41]  B. Walker,et al.  The short-term effects of a fire safety education program for the elderly , 1992, Fire technology.

[42]  Glenn P. Forney Visualization, A Tool For Understanding Fire Dynamics , 2007 .

[43]  Andruid Kerne,et al.  Implicit coordination in firefighting practice: design implications for teaching fire emergency responders , 2007, CHI.

[44]  Lawrence M. Pietrzak,et al.  Directions for improving manual fire suppression using a physically based computer simulation , 1986 .

[45]  Glenn Pransky,et al.  Physical Exercise Interventions to Improve Disability and Return to Work in Low Back Pain: Current Insights and Opportunities for Improvement , 2005, Journal of Occupational Rehabilitation.

[46]  Earl Hunt,et al.  The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.

[47]  Marcel Worring,et al.  NIST Special Publication , 2005 .

[48]  Riccardo Berta,et al.  Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..

[49]  Thomas Reilly,et al.  The thermal ergonomics of firefighting reviewed. , 2010, Applied ergonomics.

[50]  Carlo H. Séquin,et al.  Interactive simulation of fire in virtual building environments , 1997, SIGGRAPH.

[51]  Andruid Kerne,et al.  Zero-fidelity simulation of fire emergency response: improving team coordination learning , 2011, CHI.

[52]  Per Backlund,et al.  Sidh - a Game Based Firefighter Training Simulation , 2007, 2007 11th International Conference Information Visualization (IV '07).

[53]  Harri Ehtamo,et al.  7th Asia-Oceania Symposium on Fire Science & Technology, Hong Kong, 20.-22.9.2007 , 2007 .

[54]  Eric Farmer,et al.  Handbook of Simulator-Based Training , 1999 .

[55]  Gary Bente,et al.  Three-dimensional game environments for recovery from stroke , 2009 .

[56]  Chris Shaw,et al.  Firefighter command training virtual environment , 2003, TAPIA '03.

[57]  Nicolas Tsingos,et al.  Acoustic Rendering and Auditory–Visual Cross‐Modal Perception and Interaction , 2012, Comput. Graph. Forum.

[58]  Richard L Hughson,et al.  Physiological responses and air consumption during simulated firefighting tasks in a subway system. , 2010, Applied physiology, nutrition, and metabolism = Physiologie appliquee, nutrition et metabolisme.

[59]  Kevin B. McGrattan,et al.  Fire Dynamics Simulator (Version 5): User's Guide , 2007 .

[60]  Per Backlund,et al.  Design and Architecture of Sidh – a Cave Based Firefighter Training Game , 2009 .

[61]  Marc Prensky,et al.  Digital game-based learning , 2000, CIE.

[62]  F. Valero-Cuevas,et al.  The potential of virtual reality and gaming to assist successful aging with disability. , 2010, Physical medicine and rehabilitation clinics of North America.

[63]  Rodrigo Villar,et al.  Physiological demands of the firefighter Candidate Physical Ability Test. , 2009, Medicine and science in sports and exercise.

[64]  N Gledhill,et al.  Characterization of the physical demands of firefighting. , 1992, Canadian journal of sport sciences = Journal canadien des sciences du sport.

[65]  R. Rothermel A Mathematical Model for Predicting Fire Spread in Wildland Fuels , 2017 .

[66]  Harri Ehtamo,et al.  Integration of an agent based evacuation simulation and state-of-the-art fire simulation , 2007 .

[67]  D. McNeill Hand and Mind: What Gestures Reveal about Thought , 1992 .

[68]  J. Baker,et al.  Cardiorespiratory and thermoregulatory response of working in fire-fighter protective clothing in a temperate environment , 2000, Ergonomics.

[69]  Frederick W. Kron,et al.  Medical student attitudes toward video games and related new media technologies in medical education , 2010, BMC medical education.

[70]  Yicheng Jin,et al.  Collaborative forest fire fighting simulation , 2004, International Conference On Virtual Reality and Its Applications in Industry.

[71]  Patrice L Tamar Weiss,et al.  Training multitasking in a virtual supermarket: a novel intervention after stroke. , 2009, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[72]  Karen M Conrad,et al.  Cause, type, and workers' compensation costs of injury to fire fighters. , 2003, American journal of industrial medicine.

[73]  Yuan Luo,et al.  Simulation of Emergency Evacuation in Virtual Reality , 2008 .

[74]  Zachary O. Toups Location-Aware Augmented Reality Gaming for Emergency Response Education: Concepts and Development , 2007 .

[75]  Andruid Kerne,et al.  Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game , 2009, GROUP.

[76]  Anthony E. Richardson,et al.  Spatial knowledge acquisition from maps and from navigation in real and virtual environments , 1999, Memory & cognition.

[77]  Judith E Deutsch,et al.  Virtual reality and gaming systems to improve walking and mobility for people with musculoskeletal and neuromuscular conditions. , 2009, Studies in health technology and informatics.

[78]  C Cian,et al.  Effects of fluid ingestion on cognitive function after heat stress or exercise-induced dehydration. , 2001, International journal of psychophysiology : official journal of the International Organization of Psychophysiology.

[79]  Luca Chittaro,et al.  Serious Games for Training Occupants of a Building in Personal Fire Safety Skills , 2009, 2009 Conference in Games and Virtual Worlds for Serious Applications.

[80]  Chris Shaw,et al.  Firefighter training virtual environment , 2002, SIGGRAPH '02.

[81]  M. Apuzzo,et al.  Man, mind, and machine: the past and future of virtual reality simulation in neurologic surgery. , 2011, World neurosurgery.

[82]  Glenn P. Forney,et al.  CFAST: Consolidated Model of Fire Growth and Smoke Transport (Version 6). User's Guide. , 2005 .

[83]  Max Born,et al.  Principles of optics - electromagnetic theory of propagation, interference and diffraction of light (7. ed.) , 1999 .

[84]  Peter A. Hancock,et al.  Navigation Training in Virtual Environments , 2001 .

[85]  Wallace J. Sadowski,et al.  Nonvisually Guided Locomotion to a Previously Viewed Target in Real and Virtual Environments , 1998, Hum. Factors.

[86]  H. W. Duncan,et al.  Physiological responses of men working in fire fighting equipment in the heat. , 1979 .

[87]  Jeremy N. Bailenson Keynote speaker: Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution , 2013, VR.

[88]  B. Lovitts Making the Implicit Explicit , 2007 .

[89]  Glenn P. Forney,et al.  User's Guide for Smokeview Version 3.1 - A Tool for Visualizing Fire Dynamics Simulation Data , 2000 .

[90]  G. Maddern,et al.  The LapSim virtual reality simulator: promising but not yet proven , 2011, Surgical Endoscopy.

[91]  L Gamberini,et al.  Responding to a fire emergency in a virtual environment: different patterns of action for different situations. , 2003, Ergonomics.

[92]  Clark C. Abt,et al.  Serious games , 2016, Springer International Publishing.

[93]  Andrew Hogue,et al.  A Serious Game for Incidence Response Education and Training , 2013 .

[94]  D. McNeill,et al.  Speech-gesture mismatches: Evidence for one underlying representation of linguistic and nonlinguistic information , 1998 .